"...it’s
hard not to feel like you’re in the game."
There
have been several games that have tried to bring a totally immersive
experience home, especially LucasArts’ Star Wars: Starfighter series.These games actually put the player in the middle of some huge
battles, with seemingly hundreds of other ships doing battle and getting
blown away around the player. Between the multitude of ships, the sounds
of lasers and gunfire being intermittently interrupted with pilot
chatter, and the adrenaline rush of avoiding getting shot down, it’s
hard not to feel like you’re in the game.
Battle
Engine Aquila attempts to bring the same level of immersion home, while
in a somewhat different setting. Aquila takes place on a world dominated
by water, and there is a conflict going on between the Forseti and the
Muspell. Brought into the conflict involuntarily due to your seemingly
reckless abandon and skills with a flight stick, you must pilot the
Aquila, a prototype battle mech that can fight on the ground or in the
air. Your skills in the Aquila will serve to support the Forseti army in
its exploits. While players are engaged in missions, there’s a lot
going on around them. Ground soldiers and aircraft are constantly doing
battle, and players are just a part of the grand battle that’s going
on around them. Unlike the Starfighter games, however, you don’t
always feel like you’re having a big impact on the war or the battles
that are going on.
The
Aquila is quite a machine. Aside from its abilities to fly or cover
ground like a mech, it carries various weapons of destruction and can
deal out plenty of damage to anyone—or anything—that stands in its
way. There’s one immediately fatal flaw, however: the Aquila is
extremely vulnerable to water. In fact, just touching the water means
instant death… and in a world dominated by water, that can be a common
occurrence. The controls are similar to what you’d find in a
first-person shooter (FPS). The left analog stick controls movement and
the right stick controls vision. The directional pad is used for zooming
in on targets, and the
trigger buttons fire rounds of ammunition. The
square button transforms between aircraft and ground modes, but be
careful—the aircraft mode can only be maintained for a short time
before a landing must occur to gradually recover energy.
When
it comes down to playing Aquila, players will quickly learn that
there’s more strategy involved than simply blowing everything away
that you see. Going in full-throttle without knowing your targets and
supporting your troops will earn mission failures more often than not.
You have to pick your
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targets carefully and keep the fate of your army
in mind. What’s more, Aquila grades players on more than just running
willy-nilly throughout the game’s 23 normal missions. In order to
unlock many of Aquila’s hidden secrets, it’s important to focus on
the mission objectives and accomplish them as efficiently as possible.
Of course, with as much enemy interference as Aquila offers, that’s
easier said than done. There are co-op modes to play, too, if you have
other war-minded friends to play with.
Visually,
Aquila is decent. The backgrounds look quite good, with plenty of
buildings and other objects about, complete with fair amounts of detail.
The enemies look good too, although after a few missions, it’s fair to
say that you’ll have seen most of what the Muspell army has to throw
at you. There’s a fair amount of light sourcing and particle effect
usage throughout the game. The Aquila’s big targeting reticle and
associated HUD information is generally transparent and (fortunately) do
not obscure the field of vision. The frame rate isn’t stellar and gets
hit with bouts of slowdown on rare occasions, but it gets the job done
in this instance. Rest assured that there are plenty of explosions here,
and they look quite good.
If
Aquila lacks in the graphics department, the sounds and music more than
make up for the aesthetic difference. The sound effects are stunning,
with loud salvos of weaponry and plenty of deep, bass-laden explosions.
There are plenty of voiceovers to carry players through this game, right
from the start. The voice acting quality is credible if nothing else, as
there are distinct characters and emotions being conveyed. The music is
also solid, if not a little grandiose at times.
Overall,
Battle Engine Aquila benefits most from its immersive qualities as
players will feel like they’re really involved in the game’s action.
Unfortunately, while the immersion factor is high, it’s hard to feel
like you’re playing much more than a support role in the overall war
at times, unlike the role played in the Starfighter games. While
there’s certainly more than enough in the way of hidden goodies to
keep players interested, one can only wonder how much better of an
experience that Aquila might have been if the player was cast in a more
centralized role. On the plus side, there aren’t too many shooters for
the PlayStation 2, so fans of the genre can certainly do worse than
Aquila. If a sequel is in the works at some point, Lost Toys could
certainly build on this experience and deliver a top-notch shooter; but
for now, if you’re willing to overlook a few flaws, Battle Engine
Aquila is certainly worth a look in a relatively smaller-populated
genre.