|
Of
course, after a few moments of furious action your own cover will have
been taken to pieces and you'll have to find more. At times this
actually seems to be the basic combat mechanic of the game, but it works
well and is fun, so that's no problem. The difficulty of the combat
situations is never too high once you get the hang of finding cover and
what game objects explode. On the lower difficulty levels the enemy AI
gets a bit basic though, which makes them somewhat bland. This is
somewhat to be expected of course on the lower difficulty levels, but if
your opponents did a little something besides just stand and shoot it
would be much appreciated. Even the times they were behind cover it
seemed more like they just happened to be standing there rather than
that they actively sought it. This could just be Criterions way of
weaning you onto the harder difficulties, but it's a bit senseless since
the game really doesn't have much replay value.
Throughout
each level you'll also have a variety of secondary objectives to
complete. These are simple 'find the vault' type objectives that don't
really add anything to the title gameplay wise. Most of these secondary
objectives you won't have to seek out, you'll probably just stumble upon
them in the course of your missions. The biggest downfall with Black is
that a gamer who is proficient with PS2 shooters can pull the entire
game down in a matter of a single night. My first run through the title
on the middling difficulty cost me six hours and change, and my run
through on the higher difficulty was similar. The entire time was action
packed, and very fun, but for the gamers out there who have a limited
budget and need to stretch a single game into a few weeks or a few
months playing time this might not be the title for you until it drops
in price. The short playing time was actually very disappointing since
the game was very fun to play, but it ends way before you're ready for
it to.
And
the lack of multiplayer and the linear gameplay means you'll only really
be interested in playing this through once or twice.
The
sounds that accompany this all out carnage are visceral and biting, and
help to pull you into the experience. Gun shots all sound realistic, and
the explosions follow suit. The calls of your enemies and the din of
gunfire, explosions, and glass shattering, and walls crumbling under the
hail of bullets are all equally realistic. The music is sparing when
it's there but it fits the game and constant music would just detract
from the experience.
Black
is a strong game as long as you go into it without any illusions about
playing a deep shooter. Black is joyfully simple in its gameplay and
takes pride in its lack of simulation. Playing is enjoyable and I
wouldn't recommend missing this title. At the same time though I can
easily see it being beaten on every difficulty setting with just a
rental, and with not even the vaguest attempt at multiplayer the replay
value on this title plummets fast. When you're playing Black you won't
be thinking about anything but the incredible gameplay, unfortunately it
will also be over before you know it.
-
D.T. Mathers
(April
7, 2006)
Search
for Related Topics:
...More
Playstation 2 Game Reviews...
...More
Shooter Game Reviews...
...More
Reviews of Games Published by Electronic Arts... |