The
Blitz series since its inception has carried the NFL license.With EA wrapping up exclusivity with the NFL, there was always
the possibility that Midway would do what other previous license holders
did, fold their hand and go home.Instead,
Midway realized that their line of “extreme” sports titles (Blitz, Hitz) had never really been about the license—they had always
been about the over-the-top, unrealistic, exciting sports action.So, instead of trashing the franchise, Midway decided to continue
without the license.So, how
does a sports game keep players interested in their teams without tying
in to long-time sports fandom?The
answer, for Midway, was to create an innovative story mode that allows
players to interact with an “interesting” assortment of players and
deal with their on-field training and their off-field behavior.It is a great idea and Midway executes it very well.
The
core game play of Blitz is basically what it has always been—over the
top.The physics engine is
built to support cartoon like moves and tackles and everyone moves and
reacts much faster than real life would allow.The lack of realism is further driven home by the Matrix-like “in
the zone” feature that slows down time to allow a player to make a
spectacular play.
Despite
its lack of realism, playing Blitz: The League is a blast.The bone crushing tackles (complete with CSI-like visual anatomy
lessons) and superhuman feats are as much fun as
they
have always been.Familiar
also is the game's rubber-band A.I. which sees opposing teams making
ridiculous plays in order to keep the games close.As with most “cheating” A.I., this becomes less of a problem
with experience.Unfortunately,
as in most games, the lack of a really thoughtful A.I. also means that
the game becomes too easy pretty quickly.
Luckily
for Blitz: The League, basic game play isn't its only selling feature.Midway seemingly came out of nowhere with this year's Story Mode.Basically, Midway has created dozens of fictional characters to
populate The League.In
story mode, players get to control the off-the-field lives of those
characters, and the experience is very compelling.
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Written
by the talent behind the ESPN football series Playmakers, the Blitz
story mode has players taking over control of a lowly, downtrodden team
of misfits.Through the
moves of the player, and some scripted additions to the team,the once-terrible team can rise through the ranks and finally
play for a league championship.Along
the way, players will be exposed to cut-scenes involving about three
Grand Theft Autos worth of expletives, drug references and sex acts.
In
the story mode, players can do numerous things to improve their team.Like in the dynasty modes of most sports games, players can train
the individual players to improve certain areas of their game (arm
strength, accuracy, agility, etc.).Though this isn't particularly innovative, other aspects of the
story mode are.For
instance, players of the game can choose to “juice” their athletes
with “supplements.”These
provide a short (two or three game) boost to the players abilities and
increase the chance that the player will suffer a major injury.Since these are temporary, they are a bit of a waste of
resources.Still, it is a
cool, original feature and you can bet it wouldn't exist in a licensed
game from any league.
In
the end, I'm pretty impressed with Blitz: The League.Midway deserves kudos for not rolling over and playing dead when
they lost the NFL rights.Furthermore,
their solution to the lack of known teams and players was clever and,
most importantly, works.It's
pretty easy to get attached to these teams as they struggle for one
championship after another.The
game play is Blitz arcade-style action at its best and the story mode
makes the game more compelling than extreme versions of traditional
sports games usually are.What's
not to like?