"You
have some cool weapons to work with, but they can’t salvage this game
from mediocrity."
One of the reasons why Star Wars: Bounty
Hunter fails is because of the success of its franchise. I am as big a
fan of Star Wars as anyone — hell, I bought tickets for Star Wars: The
Clone Wars in advance for the first day the movie came out — but I
feel suffocated sometimes by the almost two-decades old George Lucas
concoction.
The game’s cliché is: "been there,
done that."
Bounty Hunter (BH) has some original ideas,
but I think the game would have stood out better if it were independent
of the Star Wars tag. The first cut scene to the game is the overused
introduction to anything Star Wars-related, and it only gets more
annoying after that. There is the Star Wars music, the Star Wars sound
effects, and even some of the characters cross over.
You take control of Jango Fett, the most
powerful bounty hunter of them all, and he has a variety of moves. I was
surprised of how much platforming there was in BH, as there are a good
amount of grappling and jumping sections also.
The game looks decent, but there are no
genre-pushing graphics here. I would rate the graphics above average.
The game looks clean, but it suffers from game play slowdowns. BH is
fully 3-D, but the game bogs down at times along with the camera angles
getting screwy, meaning the right angle is not always used and that it
is slow to follow the action. I had to
stop playing the game a few times
because my stomach hurt.
The collision detection is also not good. You
can immerse yourselves in walls and punch through objects. You can
target enemies, but there is no precision shot right away.
The storyline starts slow. You have to get
through the first couple of scenarios or levels just to find a rationale
for all of your meandering. There is the Star Wars introduction at the
beginning, and the instruction manual gives a vague plot, but you
don’t find a sense of what you are playing for until the fourth or
fifth scenario.
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The big problem with the game play is the
easiness. Most of the game revolves around pressing R1 for auto-aim and
pressing the shoot button. Again, the whole Star Wars-cheesiness gets
annoying.
As far as replay value goes, there are some
unlockable items, but there isn’t much else. The sound track is
typical of any Star Wars game, but when enemies are lurking, the music
noticeably goes lower.
The game for Star Wars fan is probably much
better. I just couldn’t get over the whole Star Wars thing being
thrust at me. The game by itself, is sort of bland and unexciting
because of the lack of variety. You have some cool weapons to work with,
but they can’t salvage this game from mediocrity.