|
One
of my favorite features is the tutorial called “Offensive Driving
101” where you are taken through a list of all of the best techniques
for getting ahead. (Where else can you drive like a maniac in a Student
Driver car?)
The
game features 5 modes of play: Championship, Multiplayer, Time Trial,
Pursuit and Crash. The first 3 modes names’ are self-explanatory so
I’ll skip the description, but Crash mode holds the distinction of
being one of the more clever play modes that I’ve ever seen in a
racing game.
At
its base level the objective of Crash mode is to maximize the damage (in
dollars) to the cars at some location – you are only given one crash
at the location and you have a multiplier, which increases the damage
depending upon the number of cars that you involve in the carnage.
Needless to say, the strategy for those levels is to try and set up a
nasty flip-over that will contact 2-3 cars that will then run into
additional cars (tip:aim expensive).
The
Pursuit mode is a not-so-typical race between a police officer and a
suspect – the law (that’s you) tries to crash the suspect.
Unfortunately, this mode is only opened after some progression through
the Championship mode.
Championship
mode is a series of 3 races against the same group of people. You try to
finish with the most points through the circuit. Winning races in this
mode will open tracks for the other modes, as well as open Challenge
levels (these are races against a single opponent, usually for the
chance to use that car). As you can imagine, the versus and time trial
modes are a little thin unless you’ve been playing the Championship
mode for a while.
B2
looks spectacular! B2 features play designed for Progressive Scan
TVs -- the game looks great there but comes out top-notch even on
regular TVs with some smooth car polygons and superb scenery. The cars
themselves are mostly inflexible to modification, leaving color as the
only selectable option for the gamer but this simplifies that the only
way to adjust auto-characteristics is to choose a different make of car.
For example: sports cars have a tendency to have a higher top speed than
say a sedan, but the weight difference will have a significant effect
during a high speed curve (especially if you’re going to be able to
maintain tire traction or going to slide/fishtail out of the curve).
Even more impressive is the way that the game approximates depth and
speed blurring; anyone who has driven REALLY FAST (I wouldn’t know….
I never speed….) knows that you become susceptible to “tunnel
vision” where the periphery of the vision becomes blurred and it
becomes more difficult to make out shapes and distances than at
regular/reasonable speeds. This effect is present throughout the game,
and first-time players will take a few games before they become
accustomed to the view, as it is really prevalent when the turbo boost
is used. Not only is your reaction time drastically reduced, but your
vision is also crippled at the same time making the length of time that
you’re using boost more dangerous the longer that you’re at speed.
The
sound is adequate; however, for the most part I can’t recall the
soundtrack of this game over the visuals and sound effects. (I don’t
mean to slight the composers of the score, it’s just that I can’t
recall any feelings either way…) Gameplay is really addictive, and I
don’t recommend that you play this game for any significant amount of
time before you drive a car or operate heavy machinery. (I still can’t
believe what I was doing on the road after an extended session!) Because
the game is just so immersive at times that you’re going to find
yourself losing touch with reality momentarily.
The
gaming AI is a real treat as well. For once, the computer acts very much
like a human at times, especially when trailing in a race and the drones
begin driving more aggressively and taking more significant chances
(therefore, more likely to crash). It’s nice to have a game where the
AI screws up once in a while.
All
in all, Burnout 2: Point of Impact is a really fun racing game that will
appeal more to the casual racing gamer and party atmosphere than to the
simulation gamer.
-
Tazman
(November
10, 2002)
Search
for Related Topics:
...More
Playstation 2 Game Reviews...
...More
Racing Game Reviews...
...More
Reviews of Games Developed by Criterion Games...
...More
Reviews of Games Published by Acclaim...
|