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Burnout 3: TakedownScore: 9.4 / 10
I'd like to start out by saying that Burnout 3: Takedown is
the Best Racing Game Ever Made. You might feel this is somewhat
presumptuous, especially considering my previous candidate for Best
Racing Game Ever Made was the arcade version of Out Run. What you should
understand is this: that Burnout 3 is a game that pretty much any gamer
can – and probably will – enjoy. Don't like racing games? It doesn't
matter. Prefer the Gran Turismo-style gearhead racing games? Also,
doesn't matter. Burnout 3 is all about (A) speeding and (B) smashing, and
both elements are gloriously intertwined.
As with most racing games, the general goal is to reach the
finish line before everyone else, but the best way to accomplish this
task is to ram everyone else right off the road (or off a bridge or into
a tree.) This doesn't really disable them for very long, as they pop
back into the race mere seconds later, but it does boost your turbo
meter. There are other minor ways to get extra speed, like driving into
oncoming traffic or narrowing swerving by friendly cars, but destroying
your opponents is undoubtedly the best way to get ahead. |
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And when you manage to cause misfortune to one of your enemies, they don't just fall off the road. No, the camera pulls back and you get to watch the fruits of your malicious labor, as the car tumbles, turns, flips, and pretty much disintegrates into a pile of pitiful scrap metal, a twisted image of its former glory. I wouldn't call these physics realistic, but they're appropriately exaggerated to the point where it looks believably absurd. These pullbacks are a little distracting at |
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first, since the race continues while this is all
happening (albeit in slow motion), but it certainly adds to the
excitement, and can be turned off if you deem it so. These elaborate crash scenes also occur whenever your own
car meets it maker, although with a minor twist - the titular
"Takedown". As you watch your car twist and tumble gracefully,
you can put the action in slow motion and still steer. If your opponents
are nearby, you can still smash into them, in attempt to bring down your
fellow racers with you. All of this happens with mystical, soothing
ocean noise in the background, as if God Himself had invited you to His
personal destruction derby. Unlike the closest comparable game –
F-Zero GX – Burnout 3 barely punishes you for crashing. You'll lose a
couple seconds and perhaps some of your turbo meter, but for the most
part, you can crash as often as you want without seeing a Game Over
screen. It's amazing that the aging PS2 can pull these things off
and still manage to look amazing - overall, the graphics aren't quite as
crisp as its Xbox counterpart and it tends to drop frames in the messier
of crash sequences, but Criterion certainly knows how to put their
Renderware engine to use. Of course, with a game with this much emphasis on crashing,
it would be foolish to just include a standard racing mode. Mimicking
the structure of EA Big's equally brilliant SSX3, Burnout 3 gives you a
massive amount of events to choose from, in locations ranging from the
USA to Europe to Asia. Perhaps the most noticeable of these is the Road
Rage mode, where the goal is simply to make as many opponents crash as
possible in a certain period of time (although you can only wipe out a
certain number of times in this mode before it ends.) The drivers here
are much more aggressive, but probably the most action-packed, flat out
fun mode.
The other most notable standouts are the Crash Events. The
formula is this: you start off with a view of Car A, then the camera
zooms into some busy street or intersection, Point B. Your job is to
take Car A to Point B and cause as much mayhem as possible, causing
pileups vehicles including, but limited to, cars, trucks, RVs, buses,
trolleys and (my favorite) trucks hauling lumber. The more chaos you
cause, the more points you get. From a gameplay perspective, there's not
much to do this mode other than swerving into score multipliers, but
it's a good outlet for all of those days you're spent stuck in traffic
and you really, REALLY just want to see things get destroyed. The fact
that you can do all of this online just adds even more to a value that
was already incredible. There are a few other types of events like Grand Prix. The
only really questionable ones are where you have to beat a posted time
or race against a single opponent - with no one to bash into, the game
feels oddly empty and lacks the intensity that the rest of the events
bring. The developers of Burnout 3 were clearly into the concept of
positive reinforcement, because pretty much every race you finish –
potentially even the ones you do terrible in - you unlock some sort of
bonus. It may be a new car, new events unlocked – the game's loading
screens taunt you with the awesome vehicles like tractor trailers that
will be under your control when you reach a certain goal, whether it be
scoring enough points, taking down enough cars or winning gold medals.
It's this sort of terribly addicting gameplay that will destroy pretty
much any plans you had for the rest of the day. This near unending amount of praise actually comes to a
slight stutter when it comes the soundtrack. The music might offend some
– the play list is full of artists like Sugarcult and New Found Glory.
If those, or bands like those, offend you, you may want to shut off the
more annoying tracks, or just get the Xbox version (which lets you play
your own ripped music.) That being said, it's also far from the worst
licensed soundtrack out there, and is appropriately tolerable. Burnout 3: Takedown is the type of game that appeals to the very basic
of collective human subconscious.
It isn't just a game, it fulfills a very basic need – the need
to destroy – in the same way that we need food and water. You may not
like racing games. You may scoff and think crashing cars to be the
basest form of entertainment, only appropriate for boring weekday nights
on the Fox network. But once you play it, once you feel the thin
exterior of car crumple into a ball of shattered glass and aluminum as
it goes flying twenty feet into air before smashing into a building,
ricocheting off onto the street and skidding into neighboring vehicles -
that is the moment that you realize that Criterion somehow burned pure,
sadistic joy into the tiny pits of Burnout 3's DVD, and created one of
the year's best games. - Kurt Kalata (October 14, 2004) |
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