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Capcom
Fighting Evolution
Score: 7.6/10
Usually
when I have a run-in with nostalgia, it turns in to one big
disappointment, as I learn the memories of whatever it is I thought I
liked are far more fun than the actual object or hobby.
That in mind, I went into this game with a touch of trepidation,
fearing that my memories of old-school Capcom fighting games had been
fogged by nostalgia, and it would turn out that the games weren’t
nearly as fun as I thought. Thankfully,
after playing through this game, I’m happy to say that it actually is
very fun, and the old fashioned way of playing a fighting game, circa
ten years ago, really hasn’t lost its touch. Unlike
a lot of games that depend on nostalgic sentiment in order to work,
Capcom Fighting Evolution (CFE) actually works a little different, as it
takes a quartet of fighters from a variety of different Capcom fighting
game franchises (Street Fighter Alpha, Street Fighter III, Street Fighter
II, Red Earth, and Darkstalkers). It
works out pretty well, too, as it allows quite a bit of variety in play
styles as players pick the two characters they want on their team.
The only thing that is a tad disappointing about the character
selection is that the roster for the game is a little small. There are only about 20 characters to choose from, and when
compared to a number of other current fighting games, including other
Capcom fighters, the number doesn’t look all that dazzling.
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The game handles nicely, in an old school manner, as while there is a decent capacity for combos, there isn’t the insanely high-powered juggling of opponents like one would find in more current fighting games. In CFE, controlling one’s on-screen character really does feel like falling through a time warp to almost ten years ago. For someone like myself, who was growing up right when Street Fighter II hit the arcades, this is a most welcome change. There’s a time and a place for 20-hit combos, but there’s also |
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a yearning for the good ol’
days when things were a little more
slow, and relaxed, and gamers could take the time to smell the roses,
and we all walked to school uphill in the snow for two miles everyday…
ahhh, good times… While
looking at the game, the visuals won’t exactly knock a person off
their seat, but they get the job done. The
characters look clear, there’s a fair amount happening in the
background, and the frame rate stays steady.
For a 2D game, the visuals are nice, but not top shelf like other
more recent 2D fighters like the recent entries into the Guilty Gear
series. The audio is about
the same, with elements that are functional, but not terribly dazzling. The music is a standard mix of cheesy guitars, and the
occasional bit of dance music that tries too hard, par for the course
for a fighting game. All
the while players are bombarded with grunts, shouts, and little phrases
from their on-screen alter egos while progressing through the levels.
It’s not spectacular, but it’s not awful either.
One
area that is a bit lacking is the number of game modes available for
players. There are only
three modes to chose from in this game: arcade, versus, and practice.
Even compared to the cavalcade of different modes that Capcom
squeezed into their Dreamcast fighting games five years ago, the number
of modes available in CFE is quite sparse. Nonetheless,
despite the various stripped-down elements of CFE, the game still only
retails for about $30US, which is not too shabby.
With this, players get a nice crossover fighter between a good
number of Capcom franchises, very responsive control, and a deliciously
nostalgic, old school game experience.
That’s certainly quite nice for the price. -
Mr. Nash (February 5, 2005) |
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