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Commandos 2Score: 7.3 / 10
If
you already have Commandos 2 for the PC, stop reading now.
There is nothing in the PS2 version to recommend the game over
the older, vastly superior PC version.
In fact, there are many reasons not to buy the game if you have
access to the PC version. One
reason, however, really stands out.
The controls. Already
a bear to control on the keyboard and mouse-blessed PC, the game becomes
physical torture when mapped to the Dual Shock 2.
I’m not the type of person who detests the idea of porting PC
games to consoles, but here, it seems like a bad idea.
However, if you are in the “PC’s are for work/consoles are
for fun” crowd, Commandos 2 can be a worthwhile diversion as long as
you are willing to put in some serious “boot camp” time. For
the uninitiated, Commandos 2 is a squad-based, real-time strategy game.
Players take on the role of a unit of Commandos during WWII and
attempt to complete a variety (a nice variety actually) of missions.
Each mission is, in turn, divided up into various objectives.
Most of these objectives must be completed in order, but some
choices are present. Graphically,
Commandos 2 fairs pretty well. Not
quite as sharp as the high-resolution PC version, the PS2 edition still
looks good. The levels are
lush and colorful, with plenty of cool little details to make the game
world feel more like the real world.
That world is seen from the (fairly traditional for strategy
games) 2.5D, isometric perspective.
The character models and animation are lifted straight from the
PC version, and they are definitely above average, even when compared to
other recently released PS2 games.
So, at least the long wait between the two editions didn’t do
much harm to the graphical impact of the game. And,
really, the long development time isn’t to blame for much.
I got the feeling from playing that the developers did everything
in their power to make this an enjoyable experience.
The main problem seems to be that Commandos 2 is simply not a
console game. Though
turn-based strategy games have been able to successfully move back and
forth between consoles and PC’s, real-time strategy games simply have
a harder time. The
real-time aspect means making decisions quickly (which is not a problem
here), but also acting on those decisions quickly.
Unfortunately, that is where the problem lies.
The controls have been mapped logically to the Dual Shock 2, but
the game simply requires too much input, too fast in order to be
successful. |
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Here’s a breakdown of the controls: [L2], toggle between stand and crawl; [L1], toggle between Offensive mode and interaction mode (more on this later); [R2], rotate view and zoom (used in conjunction with right analog stick); [R1], Change options in Interaction mode; [select], opens Sight Indicator, Notebook, Detect Enemies, Objects and Map; [up or down on directional pad], cycles through available offensive items; [left or right on directional pad], |
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cycles through possible targets, flip through Notebook when open]; [X
button], Select currently highlighted option or mode; [O button], Direct
action options; [Triangle button], Cancel action/Exit; [Square button],
Display Character Select bar; [Start button], Pause game/Display option
menu/Skip intro. Now, put
away your books, get out a blank sheet of paper and a pen, and we will
have a quiz. I mean,
seriously, if this was a turn-based game, something like Heroes of Might
and Magic or Tactics Ogre, such controls would be no problem.
But trying to remember what does what, and when, in a real-time
environment, ends up being more like work than fun. To
its credit, Commandos 2 includes multiple tutorial modes to get the
player adjusted to the controls, but even these could be frustrating.
The big villain is the need to toggle constantly between the two
different modes. This
requirement is obviously a necessity when converting the complicated PC
controls to a system with about a hundred less buttons available, but,
nevertheless, it feels clunky and frustrating.
Once
a player gets used to the controls (though it can take a whole evening),
Commandos 2 is pretty enjoyable. The
missions offer a variety of objectives.
The story benefits from the WWII (the last black and white, good
vs. evil war) theme just as the Medal of Honor series does.
It is hard to fight WWII era Germans without getting at least a
little bit of the old “I’m fighting on the side of justice” juices
flowing, and those feelings are definitely present here. The
ability to rotate the camera 360 degrees is also a neat touch for a
real-time strategy game. It
allows the player to check out options fully before heading in.
Often, a little tour around the environment will reveal a much
easier route of attack than the more obvious choice.
Combining the easy scouting of the area with the amazing amount
of things that you can get your commandos to do (climb, swing on ropes,
crawl through small openings, swim through bodies of water, commandeer
vehicles, etc.) gives a very nice feeling that each player can attack
the game in a way that matches their personality.
Though the game requires a mixture of stealth, puzzle-like
maneuvering, and outright combat, the amount of time spent on each of
these actions will vary from player to player.
So,
obviously, Commandos 2 is not a total loss — far from it actually.
It simply seems like an animal taken out of its native habitat
and dropped in the middle of some alien world.
If you have a PC, I can think of no reason to recommend the PS2
version. If you don’t
have the PC version, and have no interest in playing games on the PC —
and have the patience to work around a steep learning curve —
Commandos 2 offers a fun, relatively long experience that is pretty
unique on the home consoles.
- Tolen Dante (October 5, 2002) |
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