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it is full
you can enter Blazin’ Mode where players can unload absolutely brutal
finishing moves. The whole
presentation of these moves is really impressive as the animation
switches back and forth from regular speed to slow motion, really adding
something to the fight. All
the while the sound becomes washed out like when a person really does go
ape shit, as the sounds of the outside world fall to the backdrop.
The
trouble comes in the way computer controlled opponents play, as they
have a nasty tendency to pull off miracle comebacks, laying waste you
players with little chance to fight back.
About the only way to stop this is by tossing the bugger out of
the ring then beat him unconscious or slap him in a submission until he
cries uncle. There are
workarounds to when the computer gets cheap, but it’s still very
annoying having to deal with it.
If
you don’t want to deal with the troublesome AI in DJV there’s always
multiplayer mode, easily the most entertaining part of the game.
There’s always something so very satisfying about playing head
to head against a friend in these sorts of games, and DJV is no
exception. Tossing each
other around the ring and beating on one another’s wrestlers is a
blast. Even better is that
the control scheme and gameplay mechanics of DJV is the farthest thing
from being button masher friendly, so you don’t need to worry about
some rookie mopping the floor with you while not even knowing what
they’re doing.

An
odd thing about the game is that with a total of 44 wrestlers available
once you unlock them all, there are only 12 Def Jam artists.
The selection of rappers is nice, but there are some noticeable
exceptions from the Def Jam line-up.
Where’s Jay-Z? Where’s Ja Rule? Most
surprisingly of all is that while Public Enemy has a song on the game,
Chuck D and Flava Flav are nowhere to be seen.
It’s not the end of the world but seeing these rappers absent
is a little disappointing. Hopefully
if there’s a sequel we’ll see a lot more of these artists present.
The
only other shortcoming of DJV's gameplay is the lack of game modes in comparison to
other wrestling titles. There’s
Tag Team, a four player free for all, Story Mode, One Player fights,
Survival, and Handicap mode. That’s
a decent number of modes by fighting game standards, but when you look
at the pro wrestling games on the market, this doesn’t begin to
scratch the surface.
Visually,
DJV has a very nice presentation. The
animation is very smooth, and there’s a lot of detail in all of the
wrestlers as they pound away on each other.
The animations to the different throws and slams look really
good. There’s a lot of
over the top pizzazz with these moves adding a significant wow-factor.
A lot of this is from changing up the camera angles to get a
better view of the move, but thankfully it switches back to the normal
view of the ring by the time the move is over so not to disorient the
player. The environments, too, are very impressive. There's
so much life put into them, whether you're fighting in a bar, a
warehouse, a junkyard, or wherever. The little touches added to
these areas is impressive.
Musically,
there’s obviously nothing but hip hop to listen too, which is fine,
but a lot of the tunes are of the mid-tempo variety.
It can take away from the intensity of the fights, though since
it lacks that high-speed drum rate that does a much better job of
getting the blood flowing. The
voice acting is filled with the usual mix of one-liners, but
surprisingly they don’t come off too terribly cheesy like in a lot of
fighting games. The
wrestlers actually come off a lot more genuine here when they say
they’re going to kick your ass. But
the real gem of DJV’s audio experience is the sound effects.
The sound of wrestlers hitting the mat, punching each other in
the head, or crunching bones comes in loud and clear, and adds so much
to the game cementing the sense that the wrestlers are pummeling each
other.
Def
Jam Vendetta is a very fun wrestling game here loaded with style and
bone crushing action. There
are some annoying shortcomings to the game, but they certainly aren’t
enough to irreparably hurt the game.
A great experience.
Mr.
Nash
April
27, 2003
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