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There
haven’t been a huge wealth of turn-based strategy RPGs hitting the
console scene this generation, unless you’ve been keeping an eye on
the Japanese market in which case you may very well be crying yourself
to sleep each night as one strategy title after the next does not get
released in North America (feel free to shoot an angry glare at Namco
now for keeping Seven: The Cavalry of Molmorth and Venus & Braves in
Japan, folks). However, the
powers that be at Atlus have clued in that gamers really like a good
strategy RPG romp on their console now and then, so they have localized
Disgaea: Hour of Darkness for North America.
Proving to be a very engaging game riddled with tiny gameplay
nuances to explore, nice visuals, and a fun, lighthearted story, Disgaea
is well worth checking out for fans of the genre.

While
there’s plenty of strategizing to be done in this game, what makes
Disgaea stand out from the competition is how it has turned leveling up
into an art form. Usually
fighting the same monsters over and over just to get strong enough to
defeat a boss in games with RPG elements is a real chore.
Disgaea has no caps whatsoever on their characters limiting how
high of a level they can attain, so you can very well make people whose
levels are in the 1000s if you so choose here dishing out idiotic
amounts of damage. If
that’s not enough, there’s also the option to “transmutate” your
characters as the game progresses.
So that means you can take a high powered mage, and convert her
into a knight who has can not only dish out the damage with a sword, but
also an arsenal of magic. On top
of this, as various character classes reach higher levels more classes
are unlocked, and there are tons of classes to unlock as well as tons of
monsters to add to your forces. Even more interesting is
that you can also level-up all of your items, weapons, and armor by
entering the item you want to supe up and fighting the monsters living
therein. You can only leave
the item’s world every ten levels to get the weapon to actually level
up, and the scale of the level-up is dictated by your performance in the
item world. You can use an
item called Mr. Gency’s Exit to escape the item you’re trying to
improve and return later, though, if you run into trouble.
All of this being said, Disgaea let’s players absolutely go to
town, making super strong characters.
There’s just so many things to level up, and so many
combinations during the transmutation process that it’s hard to find
it at all boring.
Moreover,
this emphasis changes the whole flow of the game as the strategy isn’t
so much finding a way to simply pass certain missions, as is the case in
some other far less forgiving strategy RPGs.
Playing the levels is more of a challenge to see just how fast
you can clear it than anything else, which is definitely a good thing
when trying to make very strong party members.
Players can also return to previously passed missions and replay
them if they so choose; it’s very handy on levels where soaking up
huge amounts of experience points is quite easy.
The game constantly challenges you to make the most amazingly
powerful characters that you possibly can, and to try and pull it all
off in as little time as possible, all the while not getting tedious.
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range from increasing or decreasing attack and defense
for those standing on the tiles, to warping them around the field, to
making enemies becoming super strong and much more.
Players need to take these statistical augmentations into account
when navigating the field of battle, making sure that they don’t find
themselves in a particularly bad area all the while trying to use
beneficial tiles to their advantage.
More interesting is that players can destroy the stat adjusting
blocks, and this causes a cascade of explosions on all the tiles of the
same color as the tile the block is on, resulting enemies (and allies
for that matter) on the tiles of that color to take damage.
If a second block is destroyed during this cascade, a second
cascade starts, and they will continue until there are no blocks left to
destroy. This can cause a
huge combo which will increase your Bonus Meter during the game.
The tile system really brings a nice added layer of depth to the
game. It takes a little bit
of time to get the hang of it, but once you do it’s great fun and
really satisfying when you pull off giant chain combos.
The
Bonus Meter in and of itself is a pretty nifty little feature too.
It can be maxed out a maximum of ten times in a battle, and for
every time it is you get a prize, such as new weapons, armor, or
additional experience points, among other things.
It is affected by getting tile combos as well as attack combos
when nearby units to the one about to engage the enemy join in to add a
little more oomph to the baddy in questions impending whooping.
So with this feature we’re left with one more way to put on our
thinking caps in Disgaea.

Engaging
in battle as a whole is very refreshing here. Players can put a
maximum of 10 characters on the field at once and have the option to
really divide up how they control them each turn. Usually in
turn-based strategy RPGs you have to commit your characters to their
actions and hope for the best, but here you can divide it up, having
characters attack, then have someone else attack, after which returning
the the last character and so forth. On top of this it is very
easy to take back moves short of undoing an attack that has already been
performed. What we're left with is a rip-roaringly open-ended
approach to battle.
On
the audio/visual front Disgaea performs admirably.
The graphics are very nice with the expected anime influenced art
style many have come to expect from the genre.
The levels range in theme quite drastically, but all are very
vibrant with bright colors and crisp lines that make the environments
pop off the screen. One
minor problem with the levels, though, is that there are blind spots
because of how the terrain is laid out.
While you can rotate the field horizontally as well as zoom in
and out, there’s no way to tilt it up and down, making it impossible
to see what’s lurking in some of the crevices in certain stages (this
is particularly so in the Item World).
The character designs are interesting and varied, and most of all
very much exude personality. They
don’t feel flat and one dimensional at all, which is no mean feat when
you factor in the hit and miss voice acting in the game.
Some of the characters are serviceable, but others are quite bad.
I’m not going to go into yet another rant on the state of voice
acting in games here, but be warned there are a number of cringe worthy
moments in the game. The
music is decent enough during the game, with tracks that range from
whimsical to appropriately peppy for battle sequences, making for a
satisfying aural experience.
Thankfully
the story in Disgaea is relatively peppy as well, moving at a good pace
without getting bogged down. Players
take on the role of Laharl, son of the late King Krichevskoy, ruler of
the Netherworld. At the
start of the game Laharl wakes up from a two year nap only to discover
his dad is dead and the various lords of the realm are all vying to
become the new king. Well,
Laharl will have none of that so he’s off to claim his birthright.
Along the way Laharl encounters Flonne, a rookie angel from the
land of Celestia, and the plot thickens as the unlikely pairing of demon
and angel march forward together. The
story is very lighthearted, not trying to shape anyone’s opinions on
world views, re-examine their lives, or even change their long distance
carrier, Disgaea’s narrative is there solely for the players to have a
good time and chuckle a few times along the way.
There is quite a bit of silly humor throughout the game, be it
from the naivety of Flonne, or the downright delusional chapter
introductions from Etna, with very little of it coming off as corny.
All this put together makes for a very fun romp with Disgaea, but
if you are looking for something with more heady subject matter the
happy-go-lucky nature of the titles story will likely be a turn off for
you.
What
we have here is a game that follows the norm in basic premise as to what
we’ve come to expect from console strategy RPGs, but twists it just
enough to play a little different and still be very fun.
If you like the idea of leveling up your characters to astronomic
proportions, unlocking all sorts of new character classes, all the while
enjoying a carefree, lighthearted story, Disgaea is definitely a game to
add to your library.
-
Mr. Nash
(October
21, 2003)
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