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DownforceScore:
7.0 / 10
Downforce
is a new racing title from Titus that is a throwback to old school
racers like Pole Position on the Atari 2600. The game is a Formula-1
style racer, where you usually start off at the back of the pack (due to
your relative inexperience on the circuit or the near impossibility of
doing well at the time trials) and have to challenge everyone from
behind. The main feature of the game has got to be the crashes – once
you bite it on the course the game switches to an external camera and
shows that brutal crash in all its destructive glory (even with shrapnel
and pieces of the crash remaining on the track after you restart).
Downforce is a pretty title, with the detail on the cars taking center stage. Each of the cars has its own design and reacts differently to braking (from retro-flares, to sparks off the axles, to changing spoiler profiles). More impressive is the realistic damage to the cars when bumped or rocked into the walls without crashing – the molding on the spoilers will deform and will not work as well; i.e. the spoilers won’t brake as effectively. Taking in the whole Formula-1 experience, the levels are from all over the world and each try to convey their individual tone – from the bustle of Singapore and Hong Kong to the beaches and sun of Florida, style is king.
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The action is where the old school feel comes in. Unlike current simulator-style games, crashes and near-fatal mistake may not doom you in the race. If you get back on the ground quick enough, and attack effectively there is a good chance of still winning the race or at least finishing in a high position. Like Pole Position, the computer AI seems to suffer from a selective skill level – when you’re at the back of the pack, it doesn’t take much to get back into the race… but when you’re in the lead expect the competition to be merciless. This makes the game more of a fun experience in that you |
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don’t necessarily have
to be serious or focused (or sober) to play. There are a variety of F-1
cars to choose from, but the only difference between them is the design
and the color scheme (and possibly the CG character standing next to
them in the selection screen and the name that you have to look up for
in the standings).
The
in-game sound is good; you don’t notice the music mostly because of
the constant and realistic sound effects ranging from the squeal of
tires and engine pitching to the radio chatter from the pit crew
(including instructions and praise). The visuals vary from
stage-to-stage in that all of the levels are well designed and
implemented but there are sections that can’t be seen during game
play. (There is nothing more frustrating than slamming into an
outcropping that you couldn’t see and coughing up a good position in
the race.)
Downforce features 7 different modes of play: Trophy mode, Championship mode, Time Attack, Free Race, 2 Player Free Race, 2 Player Time Tag, and Time Trial. The trophy mode is a regular track-specific race against nine other cars where the objective is to place in the top 3 – by completing all of those tracks with a trophy, more tracks are opened. Championship mode is a circuit series where you are awarded season points for finishing positions but you must first qualify for a position in the race by competing in a rolling start time trial before each race. In Time Attack you have to keep completing laps before the time runs out (think arcade) where progressing opens more tracks. The Free Race is exactly what it sounds like, just screwing around on a track with no restrictions; this is an excellent way to try out tricks like curve-positioning before a big race. The Time Trial mode is a single lap with a rolling-start with the plan to set the best possible time on an open course. The 2 Player duplicate modes should be self-explanatory.
The one major fault that I could find with the game is that there is a memory card problem with this game. For some inexplicable reason, the game claimed that it could not find a valid memory card in the Playstation 2 every time that I tried to save a game. I was able to reproduce the problem with 2 different Playstation2 decks and 3 different memory cards. This had the unfortunate side effect of me not being able to explore the entire game as I would have liked, so I never was able to advance more that 2 hours or so at a time in the Championship league. This title’s score would have been higher if not for this fault.
The
learning curve for Downforce is about 2 hours – within that time, most
people should have figured out the nuances of the hairpin turns and how
to contact other cars to spin them out. Downforce is entertaining, and
recommended for those who prefer a more “mindless” approach to
racing (especially because you can’t seem to save your progress).
-
Tazman (July
24, 2002) |
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