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necessarily have
to be serious or focused (or sober) to play. There are a variety of F-1
cars to choose from, but the only difference between them is the design
and the color scheme (and possibly the CG character standing next to
them in the selection screen and the name that you have to look up for
in the standings).
The
in-game sound is good; you don’t notice the music mostly because of
the constant and realistic sound effects ranging from the squeal of
tires and engine pitching to the radio chatter from the pit crew
(including instructions and praise). The visuals vary from
stage-to-stage in that all of the levels are well designed and
implemented but there are sections that can’t be seen during game
play. (There is nothing more frustrating than slamming into an
outcropping that you couldn’t see and coughing up a good position in
the race.)
Downforce
features 7 different modes of play: Trophy mode, Championship mode, Time
Attack, Free Race, 2 Player Free Race, 2 Player Time Tag, and Time
Trial. The trophy mode is a regular track-specific race against nine
other cars where the objective is to place in the top 3 – by
completing all of those tracks with a trophy, more tracks are opened.
Championship mode is a circuit series where you are awarded season
points for finishing positions but you must first qualify for a position
in the race by competing in a rolling start time trial before each race.
In Time Attack you have to keep completing laps before the time runs out
(think arcade) where progressing opens more tracks. The Free Race is
exactly what it sounds like, just screwing around on a track with no
restrictions; this is an excellent way to try out tricks like
curve-positioning before a big race. The Time Trial mode is a single lap
with a rolling-start with the plan to set the best possible time on an
open course. The 2 Player duplicate modes should be self-explanatory.
The
one major fault that I could find with the game is that there is a
memory card problem with this game. For some inexplicable reason, the
game claimed that it could not find a valid memory card in the
Playstation 2 every time that I tried to save a game. I was able to
reproduce the problem with 2 different Playstation2 decks and 3
different memory cards. This had the unfortunate side effect of me not
being able to explore the entire game as I would have liked, so I never
was able to advance more that 2 hours or so at a time in the
Championship league. This title’s score would have been higher if not
for this fault.
The
learning curve for Downforce is about 2 hours – within that time, most
people should have figured out the nuances of the hairpin turns and how
to contact other cars to spin them out. Downforce is entertaining, and
recommended for those who prefer a more “mindless” approach to
racing (especially because you can’t seem to save your progress).
-
Tazman
(July
24, 2002)
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