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Babidi’s ship with a
friend (once you earn it). Besides direct gaming, it is possible to
trade moves and power-ups with your friends which would be valuable
assuming I had anyone else around willing to trade missing moves for the
18 KameHameHas I have.
The
fighting system is stripped down compared to most fighting games, which
makes it both more accessible as a game and more likely to degrade into
an exercise in button mashing (or at least repeating the same 2-3 combos
that you like best). Unfortunately, with the wide number of characters
and backgrounds, all of the moves in the game are shared with other
characters, if not in name then in execution. With identical moves and
strength across all characters, the only difference becomes the height
of the characters – Goten, Kid Trunks, and Krillin have distinct
advantages because they can avoid some attacks above them that other
characters aren’t so lucky to. Each character can be manipulated to
hold a limited number of special moves or power-ups – the more
powerful it is, the move space it takes up. So a really good piece of
armor may prevent you from taking along a grappling attack… nice
touch.
DBZ2
look is cell-shaded. Initial pictures had me cautious, as no picture of
the action could look anything but grainy or distracting, but I must
admit, the style does an excellent job of recreating the feel of the
battles in DragonBall Z (except for the battles that finish under 90
seconds as opposed to 9 episodes). The soundtrack was decent and the
sound effects were accurate so no problems aurally.
All
in all, DragonBall Z: Budokai 2 is the kind of game that will appeal for
immediate accessibility but perfectionists will be turned off by the
shear repetition required to get everything in the game.
-
Tazman
(February
28, 2004)
“Hey,
Joe is there a secret way to kill a really annoying guy?”
“If
that were true, do you think that you'd be here?”
-
Sanford and Joe (3-South)
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