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DragonBall Z: Budokai 2Score: 7.0 / 10
Besides someone who actually speaks Japanese, who better to review DragonBall Z Budokai 2 than chief otaku Tazman? Anyway, Budokai 2 is another romp in the world that is DragonBall Z where the battles are epic and humans don’t do particularly well in the fights compared to the aliens.
Budokai 2 starts you off with a handful of selectable characters and one or two selectable moves. As you progress through the single player “Dragon World,” you earn additional characters (by either defeating enemies, or by having a specific opponent beat an enemy) and moves. With 29 selectable characters and a series of moves specific to each character, there’s a lot to fight for.
Dragon
World is a re-hash of the DragonBall Z story on a game board; you move
Goku and a few helper characters against whichever enemy is on that
world, when two enemy pieces meet – they fight. When the main enemy is
defeated, you progress to the next level. Oh, and don’t forget to
collect the Dragon Balls – if you collect all 7, you can summon
Shenron and get a special prize, either a rare move or open a game
feature. Unfortunately, there is no change to the Dragon World map nor
the goals… so you end up redoing the same fights often. To get all the
useful gifts from Shenron, it will take about 30-35 complete trips
through Dragon World and I don’t think anyone has the strength for
that.
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I’m immediately thankful that there is another way to earn power-ups and moves through the game: by purchasing them in the shop. Unfortunately, the only way to earn a decent amount of money (Zenie) is by competing and “placing” in the Tournaments. As you collect more characters, you can eventually start larger tournaments with larger cash prizes.
The multiplayer features for the game are sparse – you can use the duel feature (basic 1-on-1), |
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Tournaments (but you can’t earn Zenie… so what’s the point right?), and you can train in Babidi’s ship with a friend (once you earn it). Besides direct gaming, it is possible to trade moves and power-ups with your friends which would be valuable assuming I had anyone else around willing to trade missing moves for the 18 KameHameHas I have.
The
fighting system is stripped down compared to most fighting games, which
makes it both more accessible as a game and more likely to degrade into
an exercise in button mashing (or at least repeating the same 2-3 combos
that you like best). Unfortunately, with the wide number of characters
and backgrounds, all of the moves in the game are shared with other
characters, if not in name then in execution. With identical moves and
strength across all characters, the only difference becomes the height
of the characters – Goten, Kid Trunks, and Krillin have distinct
advantages because they can avoid some attacks above them that other
characters aren’t so lucky to. Each character can be manipulated to
hold a limited number of special moves or power-ups – the more
powerful it is, the move space it takes up. So a really good piece of
armor may prevent you from taking along a grappling attack… nice
touch.
DBZ2 look is cell-shaded. Initial pictures had me cautious, as no picture of the action could look anything but grainy or distracting, but I must admit, the style does an excellent job of recreating the feel of the battles in DragonBall Z (except for the battles that finish under 90 seconds as opposed to 9 episodes). The soundtrack was decent and the sound effects were accurate so no problems aurally.
All
in all, DragonBall Z: Budokai 2 is the kind of game that will appeal for
immediate accessibility but perfectionists will be turned off by the
shear repetition required to get everything in the game.
- Tazman (February
28, 2004) “Hey,
Joe is there a secret way to kill a really annoying guy?” “If
that were true, do you think that you'd be here?” -
Sanford and Joe (3-South) |
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