Square's first foray into
the realm of driving on the PS2 was not particularly well received.
Driving Emotion Type-S (Japanese Import) was generally considered
to be an unplayable game despite how good it looked and all of the
bonuses that it offered. The US version of the game is much improved and
really shows its steel by making up for its predecessor's deficiencies.
This game is surprisingly detailed and offers the player the opportunity
to both race and tweak-out some of the newest cars on the road. You
might say it's the male-instinct to want to run the sweetest looking car
into the ground.

Type-S has an unheard of
43 different cars from 12 different manufacturers (you're going to have
to live with the Japanese versions of these cars, but there really isn't
too much difference from them and the North American versions) to race
on a variety of tracks, but you don't get them right away. You start off
with only four cars, but as you win races (or beat the best times in the
Line Training mode) you will earn access to additional cars. Each car
comes with the "manufacturer's setting" which gives it a
pretty balanced operation – if you were driving the kids to and from
soccer practice. Don't be a sissy… start messing with the vehicle
settings! The operational settings include the suspension, the gearing,
the brakes, and the stabilizers. The suspension takes care of how the
car sits on its tires and corners – you have the potential to fix
problems in your driving style by correcting against over-steering or
cornering. Gearing refers to the timing between gears for both the
automatic and standard cars – you can either set your car to
accelerate quickly, have a higher top speed, or a combination of the
two. The brakes can be adjusted to suit your style or allow you to
perform brake drifts, it's all up to you. The stabilizers are the tie
bars and struts that reduce the amount of lateral roll that you will
experience – you can adjust these to correct for problems in your
style. As you get into the higher level races, it is impossible to win
without adjusting these settings to augment your racing traits. For
those who aren't technically inclined or couldn't care less about these
types of things you also have the options of changing the cars' colors
from the manufacturer's choices or switching out the rims on your ride.
The game has four modes
of play: Arcade Type-S, Line Training, Time Attack, and VS Mode. The
arcade version is pretty much as one would expect - two laps around a
specific course against 5 other racers. Line Training are courses that
have lines on the road to help teach new drivers better positioning and
where to brake to get the best results while racing. Time Attack gives
the gamer the opportunity to better racing times and best laps without
having to worry about any competition messing around. The Versus Mode
gives the player a chance to embarrass and generally traumatize your
closest friends. However, considering the amount of detail in the game
coupled with split-screen this is a very difficult way to play because
you really can't see too much of the road in front of you.

The games looks really
good, all of the cars look exactly the same as the ones they are
emulating and the race tracks look really good and most importantly have
actual sponsors so you don't get those fake company advertisements that
have been appearing in some games as of late. Sound is great. The music
blends exceptionally well with the levels and so it doesn't distract the
gamer but adds to the experience. The sound effects are the main event
on this game, they sound exactly like one would expect, even down to the
grinding on an engine brake. The action itself is really impressive with
the physics dictating to the action and not the other way around, but it
does make the game much more difficult to master or even play. I
estimate that it took between 10 and 15 hours of continual game play
before I could complete a track without wiping out on every turn and 3
times as long before I could actually contend with the AI racers to make
a game of it. This is the type of game where the details and subtleties
dominate the action. (Learn quickly how to engine brake, control a skid,
decelerate without braking, and slipstream or there is no way that
you're going to win races consistently.)
Detractions? Only two.
Besides the small list of tracks that one can race on, the fact that
these ultra-realistic cars cannot be damaged is a big annoyance. I've
lost track of the number of times that I've spun out and collided head
on with a concrete divider at a speed of 90 miles/hour or greater and
not be scratched. This game really could have benefited from a realistic
damage control system for the cars.
Driving Emotion Type-S is
a good street racing simulator that will appeal to those who love to
play with all the settings in a game or want a deeper racing experience.
- Tazman
(August 29, 2001)