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is hardly any more innovative than the infamous
Fighting Force. To its
credit, the game does have some well laid out levels the way rooms and
corridors are setup that would have made for some good stealth missions
and excellent fire fights if it weren’t for the aforementioned control
problems.
The
presentation, too, is very much a very average affair.
The visuals aren’t terribly detailed, more on par with games
released last year (perhaps a testament to the sheer amount of time the
game has been in development). There’s
a fair amount of texturing, and the light effects are serviceable, but
Enter the Matrix is hardly a showcase of what the PS2 is capable of
visually. The animation,
though, is nice and smooth. This
really becomes apparent when in hand-to-hand combat, as the moves are
very fast-paces, but silky smooth at the same time, thanks to the large
amounts of motion capture that was used during development of the game.
The
aural side of the coin in the game comes off a little more shaky.
The sound effects are pretty good with lots of appropriate
ambient noise, quality gunfire, footfalls and such, but the music is
very sketchy in how it is presented.
A lot of times it can be very jarring in how it shifts from
orchestral pieces to electronic. The
transitions could have used a lot more work.
The voice acting is decent, especially when you consider
there’s some Hollywood actors in it, but the problem is that the lines
don’t feel like they have the same flow as that of the movie.
Frankly, the script sounds very “videogamey” and very out of
place, especially after seeing Reloaded.
Ultimately,
Enter the Matrix is a prime example of a good idea gone bad.
If it weren’t for the annoying controls and the ho-hum nature
of the game it would actually have been pretty good, but as it stands
unless you are a huge fan of the movies this game isn’t worth buying.
-
Mr. Nash
(July
27, 2003)
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