"Nothing
really stands out in EOE, I had to force myself to finish it; nothing
compelled me to do so.I
wouldn’t play it if I were you."
It
is rare to see in this “next generation” of gaming the alienation of
a genre.Often what occurs
is, after innovations in hardware come innovations in game design to
utilize the increased power of the hardware. Most of the subsequent
updates in game design have been welcome; Street Fighter to Soul
Caliber, Final Fantasy IX to Final Fantasy X and so on.However beat em' ups have suffered a different fate. Consider;
Streets of Rage to ONI or more poignantly and to the point Final Fight
to Eve of Extinction (EOE).Again
the attempted advancement in game design has failed to equal the new
technology and we are left with a dud on our hands in EOE (though it
could have been awesome in a scaling side scrolling iteration).
Yukes'
the developers of Sword of the Berserk: Guts’ Rage have again placed
combat at center stage with EOE.Though
the story has some compelling themes, like souls being sucked out of
humans and placed within weapons, they are merely in place to bring
cohesion to the endless battles you face.
You
control Josh Calloway an employee for Wisdom corp., who, after
kidnapping Josh’s girlfriend and putting her soul into an oversized
blade, has made retribution the order of the day. Josh begins his
mission with his fists and a sword that can become a Bo if the situation
demands it.Each weapon
Josh obtains operates on a level up system, all of which leave much to
be desired.I want R-Type
type level ups not wimpy Gradius ones!Anyway, most of the weapons are multi functional, for instance,
the Bo allows for a heightened jump if used properly.Each weapon also has a super-duper “Legacy Attack”, each one
distinct from the
other.Most
are simply supped up attacks though a few allow for time stoppage or
invincibility and such.Though
the Legacy attacks are nifty to look at and can be effective, they are
difficult to control and so they are never used.
The
thing that I have always hated about these next-gen 3D fight fests is
that they never have any realistic atmosphere.All the enemies are carbon copies of each other (in this instance
they are carbon copies of Agent Smith (who can now supposedly carbon
copy himself!)). The environments are contrived, sterilized and
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boring.In this case the game begins in what attempts to be Times Square,
though I can imagine the development team slept in their hotel rooms or
spent their location research time seeking out the hottest karaoke
joints instead of mapping 42nd and B’Way.In any case all the levels seem like wastelands, there’s no
life to them, no feel.It
is times like these when I love Shenmue the most.
Nothing
really stands out in EOE, I had to force myself to finish it; nothing
compelled me to do so.I
wouldn’t play it if I were you.