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deep, but none are real
duds either.
Even better, a couple of the games are real standouts.
Though the technology of the gadget isn’t that impressive, the
collision detection and accuracy of the game engines is awesome.
In good lighting, a player can count on the game knowing where
his or her body parts are at all times.
Poor lighting can really affect the tracking of movement however.
A
breakdown of the twelve games follows:
Beat
Freak: This is a rhythm
game that requires the player to hit one of four speakers in rhythm to a
musical track. This is
accomplished by timing the hitting of the speakers to coincide with the
passing of little CDs that emerge from the center of the screen and
cross over the speakers.
Kung
Foo: One of my
favorites, this game is basically Whack-a-Mole on acid (though come to
think of Whack-a-Mole is already pretty weird).
Players attempt to hit little ninjas and other villains as they
appear on the edges of the screen and attempt to reach the player.
Three hits from the ninjas end the game.
Wishi
Washi: One of the
weirdest games of the bunch, Wishi Washi has players cleaning soap
bubbles off the television screen.
It isn’t a lot of fun, but it sure is neat looking.
Players compete to clean as many windows as they can in two
minutes.
Soccer
Craze: This is another
one I really enjoyed. Players
use their heads, elbows and knees to keep a soccer ball afloat for as
long as possible. Arkanoid
like power-ups, in the form of spectators, give the game lots of
variety.
Boxing
Chump: This is simple
boxing game which basically boils down to hitting the boxing robot
either high or low, whichever it is not protecting at the time. Not
good game, but a pretty good workout.
UFO
Juggler: One of two
variations on plate-spinning themes.
In this one players try to spin UFOs into orbit.
Slap
Stream: This is another
Whack-a-mole variation. This
time players must hit the ratmen that pop up from four clouds in the sky
but must avoid hitting the cute chicks in bunny costumes that also pop
up.
Plate
Spinner: Players must
keep the plates spinning, but I bet you already knew that.
Disco
Stars: Another rhythm
game, but this one is mixed with the old Simon electronic game.
A dancer goes through a series of moves then the player must
mimic those moves in an identical time frame.
This is actually quite fun—kind of a DDR for the hands.
Ghost
Eliminator: Players
find ethereal ghost on the screen and then wave their hands in front of
them until they explode. Really.
Mirror
Time: Mirror Time is
one of the most frustrating game experiences I’ve had in a while.
Luckily, this is on purpose.
In the game, players must touch the corners of the screen that
light up green while avoiding the corners that light up red.
The catch is that the image continually inverts and reverses, so
it is difficult to tell what is up, down, left, or right from your
current perspective. Very
difficult and addictive.
Rocket
Rumble: The best is
saved for last. Rocket
Rumble is kind of Fantavision-lite.
Players try to link similarly colored fireworks together and then
detonate them, or, better yet, players try to link multi-color chains of
fireworks using white fireworks between each set of color.
I’ve played this one over and over since I received the Eye Toy
in an attempt to get higher and higher scores.
It is highly addictive.
On
top of the games, the Eye Toy also features a video message option which
will save a short video clip to a memory card that you can then give to
another PS2 owner with an Eye Toy to watch.
For
my money, the Eye Toy is one of the best videogame accessories ever
designed. It really seems
like a bargain considering it costs exactly as much as other new PS2
game that don’t come with a neat gadget.
- Tolen Dante
(November 23,
2003)
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