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Fatal Frame III: The TormentedScore: 7.5 / 10
So, horror games have become quite the established genre over the years, with people running from zombies, gunning down demons, and generally having the crap scared out of them, promising never to do it again, then running out to buy the inevitable sequel when it comes out. Generally speaking, Resident Evil and Silent Hill have enjoyed the lion’s share of the success horror games have enjoyed, but Tecmo’s Fatal Frame has managed to carve a niche for itself with it’s unique approach to the genre. Like previous games in the series, this third installment continues to force players to confront otherworldly foes, and even take the time to snap a photo of them, all while unlocking a mystery. It’s worked well in the earlier games, and continues to do so now, though it could have been better with some tweaking of the controls.
As
Fatal Frame III starts we meet the game’s main character, Rei Kurosawa, who
has survived a car accident. However,
upon inspecting the wreck she sees her fiancé, Yuu laying dead.
As Rei copes with this tragedy, her assistant, Miku, helps her
out as the two try to pay the bills through Rei’s freelance
photography skills. It would
appear that weddings, store catalogues, and the like aren’t their cup
of tea. Instead, these two
find themselves investigating allegedly haunted houses.
On one such shoot, Rei spots the spectre of her lost beau.
After this she begins having strange dreams that plunks her smack
dab in the middle of an old Japanese house that not only has Yuu walking
around in it, but the spirits of other, far less friendly folk.
In time she comes across the spirit of one woman, covered in
cryptic tattoos.
The woman touches Rei, and upon waking up the photographer sees
that these same tattoos are starting to form on her.
As it turns out, Rei has become the victim of an ancient curse,
and she has to hurry if she wants to find a way to stop it.
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Not
only are there new faces to the series, but old as well, such as the
previously mentioned Miku, who was in the first game.
Also, Yuu happens to have been friends with Kei Amakura, uncle to
Mio from the second game. With
all of these connections, the game actually has a fair amount of
crossover with previous titles in the series.
Thankfully, even though there
are all these connections to other Fatal Frame games, newcomers to the
series won’t feel left out of the loop coming into it at this point,
as the game brings one up to speed quite well. |
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Of course, the thing that makes Fatal Frame so unique from other horror games is that players are armed with a camera, not a shotgun. What makes this camera special is that it has the ability to render evil spirits harmless through exorcism properties. Take a picture of a ghost and it can’t hurt you, depending on the character you are controlling at the time. Some of the ghosts may turn out to be too strong, so multiple snapshots may be necessary. Also impacting the camera’s effectiveness is the type of film loaded in at the time. The whole dynamic works quite well. Most horror games have players leveling machine guns and things that go bump in the night, only to unload all their ammo, all the while screaming, “Just die, bastard! DIE!” These methods tie into our fight or flight response so naturally, but to be in a situation where one has to take a photo of the spirit gives a totally different feeling. The creature doesn’t really go away, and even though it has been neutralized it still creeps one out to no end. This method goes a long way in helping to heighten Fatal Frame III’s ability to keep players on edge.
Adding
to the spookiness of the game are its visuals and sound.
Fatal Frame III makes very good use of light in order to shape
the unnerving feeling running through people as they play the game.
Many of the environments aren’t very well lit, and all players
have to help them see a little better is a flashlight.
On top of this, sometimes the game shifts into a grainy black and
white motif, where it becomes even more difficult to see, and thus even
scarier. As for sound, there
are lots of subtle little noises that will have players wondering where
they are coming from and whether or not they are a threat.
What is really scary is that there are soft whispers in the
background. These particular
sounds remind me of how sometimes after seeing a horror movie with
friends, one of them may try to sneak up on you and whisper “You’re
gonna die!” in a soft, creepy tone.
It’s annoying as hell when it happens in real life, but it
actually works in the game. However,
as well as these various aspects work in the game there are some control
issues that can be bothersome. First,
Rei has the habit of taking another step and a half after telling her to
stop. She couldn’t stop on
a dime to save her life, which isn’t good when a ghost suddenly
appears in front of her. Also,
her running isn’t very fast. It’s
a dainty sort of trot that’s hardly any faster than her walk.
There’s so little difference between walking and running one
has to wonder why Tecmo allowed Rei to run in the first place.
Lastly, like many 3D games, there are some camera issues.
They don’t happen often, but when they do it’s a pain trying
to get something done without being able to properly see what’s going
on. Despite
this, Fatal Frame III is a nice departure from the horror game norm.
Having a huge arsenal of weapons at one’s disposal tends to
give players a sense of empowerment even if all of hell is on their
tail. This game takes all of
that away and forces players to confront these demons.
It’s a great approach to the genre, and those who like a good
fright now and then would do well to try this game out. - Mr. Nash (January 13, 2006) |
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