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Ferrari F355 ChallengeScore: 8.0 / 10
Ahh,
Ferrari! Now this is the kind of game that tackles one of my biggest
gaming pet peeves – why in the world would I play a game that
simulates something that I could do myself? Barring some sort of divine
intervention, lottery victory, or daring escape from “The Man”,
there is absolutely no way that I’m ever going to get the opportunity
to own and drive a Ferrari. This is where Ferrari F355 Challenge comes
into play. Where else could I afford to drive a car that gets around 4-5
miles to the gallon and pay insurance premiums that are higher than 3rd
mortgage payments?
Exactly
– there’s no way I'll get that opportunity without selling a kidney
or transporting hashish now that the whole internet boom and IPO madness
is over… sigh… Anyway, what the hell was I walking about?
Oh right…
Ferrari F355 Challenge (FFC) is strictly a simulation game with two great aspect views – either from behind (the only view I ever see of a Ferrari on the road – friggin’ Jeep) or in a driver’s seat perspective complete with a bitchin’ HUD display that gives you so much information you’ll be giddy. (You can pretend that you are some pretentious Euro-trash with a bad accent – just call me Uter!).
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The 1st person perspective is frighteningly detailed. Besides the HUD details that are easy to read, you are also treated to some pretty realistic steering wheel simulation. (There’s nothing more humbling to see just how much you’re skidding or failing at keeping a decent line.) Because of FFC’s simulation background, it’s very true to driving physics especially when tackling the curves of the courses -- most people will require some practice at accelerating through the curves and preventing sliding (or more likely skidding out |
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into the
barricades). The crashes however, aren’t really any more than an
inconvenience – if you hit another car or one of the walls, you’ll
only lose whatever speed that you had built up to that point – with no
damage to the car – but in all of these races, where everyone is
driving the same car, you can pretty much write off the race because you
have no chance of catching up to the leader.
The
gameplay comes in 4 flavors: Arcade Mode, Championship Mode, Great
Driver Challenge, and Versus Play.
Arcade
Mode is much like the requirements for the typical Arcade version –
you race on a set course with checkpoints. Before the race begins, you
are told that you have to finish in a specific position or you can’t
continue and the game will stop if your game clock reaches 0 (pass
checkpoints with time remaining and your game clock is extended) – the
typical arcade thing.
Championship Mode is merely a series of 6 races against a group of other drivers; you earn points for finishing position in each race and the person with the most points at the end of the series is the winner of the Championship.
The
Great Driver Challenge is one of the more interesting game modes –
your main goal is not necessarily to win the race, but to race well and
employ a variety of techniques (and talents). At the beginning of these
races, you are told what the target for technical points is and your
goal is to exceed that target during the race. Technical points are
awarded for passing cars, slip streaming, drifting in the corners, your
final rank, and your best lap. Conversely, points are taken away for
crashing into cars, hitting walls, and leaving the course. It is
possible to pass the challenge without winning if you drive aggressively
(and safely) in the pack.
Versus
mode is pretty much what it sounds like, but the game looses a notch
because you loose the graphics that makes the game fun (because you
can’t see as much with half the screen).
The visuals are top notch – all of the effects look great, even down to the muffler stutter when throttling up. The only knock is the way that glare from the car finish is handled. For some reason, when you get a light reflection off a car’s surface the rectangular pixels are visible. It’s a little distracting, but only video-philes would notice something like that. The music score is good with a thumping rock beat that really helps get the racers in the mood to speed; when pairing the music with their top notch sound effects – even better when hooked up through a stereo. (Make sure to check your TV volume before booting up, because my first load had me searching for the mute button after nearly waking up the entire apartment complex). The only major annoyance with FFC has to be loading times – the load times even when moving between menu options is frightfully slow and this will infuriate those looking for a quick action fix.
All
in all, Ferrari 355 Challenge is a solid title that won’t break any
new racing barriers but is an acceptably fun way to kill some time.
-
Tazman (December 9, 2002) |
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