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Platform: Playstation 2
Genre: Role-Playing
Publisher: Square-Enix
Developer: Square-Enix
ESRB: T (Teen)
Released: Q4 2003

 

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Final Fantasy X-2

Score: 8.4/10

 

Pros:

- Entertaining story

- Refined battle system

- Character/Skill building is fun

- Graphics still look good

- Improved voice acting

- Nice music

 

Cons:

- Some bubblegum, Charlie's Angels-esque moments in the story

- Garment Grid System may not for everyone

- Still some below par voice acting

 

Related Links:

Review: Arc the Lad: Twilight of the Spirits (Playstation 2)

Review: Kingdom Hearts (Playstation 2)

Review: Final Fantasy X (Playstation 2)

 

"Despite all of the scepticism and doom-saying that surrounded Final Fantasy X 2 leading up to its release that it would be a copout cash grab, it has turned out to be a great game."

 

There really isn’t anything final about the Final Fantasy series.  With eleven releases in the series proper as well as countless spin-off series, one couldn’t be blamed for thinking, “Holy cash grab!” when it was announced that Square was going to release a sequel of a sequel with Final Fantasy X-2.  Happily, the game is anything but, with solid gameplay and a story that is far easier to stomach than its predecessor.

 

Picking up where Final Fantasy X left off, players take control of Yuna and her band of Sphere Hunters, known as the Gullwings, in search of the spheres that have been scattered across Spira since the destruction of Sin, while Yuna also tries to find her former beau, Tidus, after discovering a sphere that suggest he may still be alive.  Though the story’s main thrust is the search for Tidus, its underlying theme is the concept of change, as it shows how people are trying to adjust their lives now that they no longer have to constantly worry about being destroyed by Sin.  It’s presented in a reasonably thoughtful manner, not shoving any sort of values down players’ throats or becoming overly pretentious.  The one aspect of Final Fantasy X-2’s story that may get on players’ nerves is how the three main heroines of the game (Yuna, Rikku, and Paine) interact in a manner very similar to that which we saw in the 

recent Charlie’s Angels movies, which sometimes can get extremely cheesy and get players cringing.  But despite this weak point in the game’s narrative it is still more enjoyable than its predecessor, as this time the story doesn’t, on the whole, take itself nearly as seriously.  There are still awkward moments, but they’re kept to a low roar on this journey.

 

What isn’t kept to a low roar in Final Fantasy X-2, keeping the title in step with the Final Fantasies before it, is the gargantuan number of battles players will get into over the 

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course of the game.  As usual you seemingly can’t walk five steps without being jumped by a band of bad guys out looking for trouble.  However, Square has made a huge improvement to the game to deal with this by making battles far more streamlined than they have ever been in the series.  Meters fill faster, attacks are quick and to the point, and the whole overall pace of the battles has been hastened, allowing them to be completed quickly.  Another interesting feature added to the battles is the ability to chain attacks together as your party members attack.  If they all strike in rapid succession the enemy will take move damage than it would if the attacks were more spread out.  Battles have been sped up so much that for once I wasn’t filled with dread as the screen blurred and faded into the next battle sequence.

 

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This frequency of battles and their rapid completion also help to fully utilize this title’s leveling up system.  Taking the Sphere Grid of Final Fantasy X and combining it with the Job System that has appeared from time to time in other Final Fantasy games, players are faced with a new way of powering up their characters here called the Dress Sphere.  In this there are a number of different spheres, each corresponding to a different character class ranging from warriors, to the various mages, to thieves, to various other unique classes like gunners and dancers.  Each class has its own skill sets that are unlocked as your characters use the different classes more and more.  The easiest example would be to look at the Black Mage Sphere.  When a character is equipped with this they will act as that class, and the more they use it the more spells and skills used by the Black Mage are opened up.  Making things even easier is that more than one character can be the same class at the same time.  However, the party doesn’t collectively power-up the different classes, this leveling up for the different classes is only relative to each character.  So, if Yuna fully levels up as a warrior it is only her that will be at full power at it.  Other characters can’t be at full power when they equip the Warrior Sphere, they’ll have to get fully leveled up on it themselves.  On top of this there is still basic leveling up for each character that provides some basic stat increases and improvements to their hit points and magic points, but it is largely the different spheres and armor that will augment character statistics.

 

As players get more and more of these spheres they can be placed on different grids, dubbed the Garment Grid System, with slots in them where the spheres can be placed.  These provide a path players have to follow when switching from one class to another in battle, preventing you from simply changing from a Warrior to a White Mage on a whim (though players can change classes however they like when not in battle).  It could take one or two turns to switch to your desired class in the heat of battle, as you are forced to follow the path left on the card.  Because of this players are really forced to consider a number of things as they work through the game.  Firstly, and most obviously, players will need to decide the best way to distribute their spheres across the grid, secondly what classes to specialize their characters in so they don’t have to move too far across the grid to change to a different class, and thirdly to be prepared by being in the appropriate classes for upcoming challenges before battle even begins.  It does require a lot of strategizing, and could prove aggravating to some, but still increase the enjoyment of the game immensely as you learn the ropes to the Garment Grid.

 

What may really knock players for a loop in Final Fantasy X-2 is how incredibly non-linear it is compared to previous Final Fantasy games, or even to console RPGs in general.  The game is divided up into chapters that keep the game moving along, but players can go about as they please within each chapter instead of being taking by the hand from point A to B to C like in past Final Fantasies.  The game gives you instant access to any region in Spira right from the start so there are tons of mini-quests players can go on at any given time instead of going from one objective to the next to complete the game.  It’s all done in an easy to understand manner, as players will have no doubt as to what they need to do to keep the main quest moving forward, only that now they have a number of other missions that they can embark on at their leisure in each chapter if they feel like walking off the beaten path and learning more about how the world has changed since the passing of Sin, some of which cannot even be completed until going through the game a second time in Game + mode.

 

The one area that hasn’t improved in Final Fantasy X-2 over its predecessor is its presentation, and understandably so considering that it runs on the same engine as Final Fantasy X.  That being said it’s easy to see that the engine hasn’t aged a day and it goes to show just how talented the team that developed Final Fantasy X are in that Final Fantasy X-2 can easily stand toe-to-toe with many current Playstation 2 titles in the Visual Splendour department.  The visuals are just as crisp and full of detail as ever with smooth animation, and some beautiful cut scenes to boot.  People looking for some eye candy will be quite pleased by what they see in Final Fantasy X-2.

 

Musically speaking, there is a lot to enjoy here too.  Despite some decidedly poppy moments, which won’t be for everybody, there are quite a few catchy tunes in the game that add a lot to the experience.  On top of this the ambient effects of the sound effects help to enhance the game considerably.  The voice acting is an improvement over Final Fantasy X, largely due to better written dialogue this time out and the way that the game isn’t overly serious.  There are still some points where the voice acting can get a bit rough, but by in large it’s a big step forward over its predecessor.

 

Despite all of the skepticism and doom-saying that surrounded Final Fantasy X-2 leading up to its release that it would be a copout cash grab, it has turned out to be a great game.  It’s refined battle system, the use of a job system, and a much more palatable story make it well worth checking out for fans of console RPGs.

 

Mr. Nash

February 7, 2004

 

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