"...the worst driving physics I've ever seen in a racing
game."
Ford
Racing 2 is one of many racing games put out for a car manufacturer that
showcases that company’s prowess, and with the length of time that
Ford has been making cars, the sheer number of available vehicles is
staggering. Ford Racing 2 takes advantage of Ford’s tendency to build
racing cars and concept cars and includes all of them as available
vehicles. As with all company-based racing games, the game is more
simulation than racing so all thoughts of crashing cars can be forgotten
before you pick up the title.
The
highlights of this title are showcased under the single player action,
so we’ll start there.
After
setting up your preferences, you can win cars for the multi-player game
by completing challenges with specific cars. The challenges break down
into 8 different flavors: standard, elimination, duel, drafting, driving
skills, seconds out, racing line, and time attack.
Standard:
it’s a basic race against CPU opponents, varying number of opponents,
varying number of laps; Elimination – race against opponents where the
lowest seeds are dropped from the race at the completion of each lap;
Duel: a 3 lap race where you race head to head against 3 different
opponents over the same course; Drafting: a race where you have to
‘draft behind (stay behind the car to reduce the amount of fuel that
you expend… very important with American cars, especially in racing or
anything that was built in the ‘60s or ‘70s) target cars; Driving
Skills: race where you gain time by completing gates; Seconds Out: race
where you pick up time bonuses on the “best line” of the track to
keep your running time under the track limit; Racing Line: a run where
you try to keep your car on top of a green line that runs around the
course, if you veer off the line you accumulate penalty time that is
added to your time; Time Attack: basic best time race.
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The
visuals of the game are a mixed bag with the colors and shapes being all
right, but some of the cars seem to suffer from a nasty case of texture
smearing where the edges between the background and the cars blend, so
instead of a black edge you get a really large distortion zone. Also, to
simulate the “sheen” of the cars the gloss is simulated by running
white lines across the surface like you’d see if the car were out in
the sun except they just look like pixelated lines moving across the car
as you drive. The sound is much in the same boat; once you find a music
choice that you can live with (the rock music so bad that I had to turn
it off in favor of funk) and can get by the fact that the cars don’t
pitch change with position (roll down your window and listen to what you
hear when you’re in a open road versus near a highway divider… quite
a big difference) the sound is passable.
Game
play itself is another series of problems – this game has some of the
worst driving physics I’ve ever seen in a racing game. Never in my
life has a car fish-tailed uncontrollably at 45 miles an hour on dry
road nor spun out at 60. These things just don’t happen in real life,
so why should they happen in this game? Multiply this problem across the
30+ cars that are available in the game, all of which have slightly
different driving characteristics and you are either going to find a car
that you can drive or you are going to become increasingly agitated.
Adding insult to injury is the frighteningly long load times for the
booting of the disc at the end of each race and you have one of the
slowest Playstation 2 games… disappointing in a recent release.
All
in all, Ford Racing 2 is a game that you’re going to want to kick the
tires on before you pick up.
-
Tazman
(January
20, 2004)
"I
know that it's prom and all, but I'm breaking up with you so I can get
laid with lots of college chicks. Oh by the way, Happy Birthday!"