"...clearly,
Futurama the game is only really going to appeal to fans of the
show."
A confession is in order
here: I loved Futurama the television show. That is only a problem
because, clearly, Futurama the game is only really going to appeal to
fans of the show. As an action title, it is just decent. As a platformer,
it is hopelessly flawed. As a reflection of the brilliant humor of the
television show, it is really on the money.
Futurama follows the
adventures of the four central characters of the television show, time
traveling delivery boy Fry, one-eyed pilot Leela, criminal robot Bender,
and kooky Dr. Zoidberg. Playing as each of the characters is noticeably
different, and the personalities of the characters really shine through.
The use of the actual voice talents from the show and the fact that the
game’s script was written by the show’s writers makes the whole
experience feel really authentic.
The graphics aren’t
bad. They are simply the same cartoony, cell-shaded (well, kind of)
characters we’ve seen in so many other games based on cartoons, but
they capture the world of Futurama well. I especially liked the
architecture. It was fun to run around the familiar locales from the
show and interact with the denizens.
Unfortunately, actually
playing the game is a bit trying. The gunplay is fairly well handled,
with the ability to lock onto targets and strafe really making things
easy and intuitive. Unfortunately, clipping and poor collision detection
and a
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ridiculously amateur camera make
even the combat heavy levels
frustrating. The camera is really the biggest problem as it is often
impossible to get a quick look at the level, which allows enemies to
fire at will from behind or above the character.
And if the action-focused
levels seem difficult, wait to you try the platforming. Every element
that makes the shooting difficult makes the platforming really annoying.
Often players are asked to simply jump blindly into the void in hope of
landing on something stable. The worst case is in one of the early
levels. The spot that Fry needs to get to is around a corner and to get
to it, he must jump out into space and, through the magic of cartoon
physics, change direction in mid-air and zip around the corner. Only
when he lands on the other side can the camera be turned to reveal a
valve that must be turned to advance in the level. I can’t imagine
what was going on in the developer’s head when this particular
“puzzle” was designed, but regardless it is stupid and frustrating.
Levels alternate between
fighting heavy and platforming heavy with nothing in the way of
innovative game play to be found. If it weren’t for the wonderful use
of the Futurama setting, the game would be hard to stand—about on par
with the dozens of crappy Disney platformers that have been released
over the years.
But, oh that Futurama
universe. The writers of the show and the voice actors do a wonderful
job making the game feel like an episode of the television show. It is
funny, satirical, and as goofy as it could possibly be. I haven’t
laughed this hard at a game since I watched my twelve-year old niece
beating the crap out of little old ladies in Grand Theft Auto 3 (but,
that’s just me). The humor almost makes the game worth a purchase; it
definitely makes it worth a rental.