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Throwing
a couple of well-armed opponents into the ring together always proved
good sport to the Romans; pit large teams against one another and it was
practically a party. Such
was the way of sports entertainment for that Empire, and such is the way
in Gladius from LucasArts. It’s
an interesting outing into the world of strategy RPGs, with quite a bit
of depth to the gameplay and very nice visuals, but if you are a long
time player of these sorts of games you may find the title a tad on the
easy side. Also, the game
is far more strategy than it is role-playing, so if you were hoping for
some in-depth character stat customization you won’t find it here.
Nonetheless, Gladius is a satisfying experience on the whole,
well worth taking for a spin.

The
world of Gladius is one not unlike that of the Roman Empire with Imperia
being the power of the region, having conquered all of those around
them. Because of this
conquest, the citizens of this empire are quite an eclectic lot, ranging
from barbarians to desert dwellers, with ogres, minotaurs, and other
more fantastical beings rounding out the ranks.
In Imperia’s thrust to conquer the Norgagh, the barbarian
kingdom of the game, they manage to unleash the dark god of chaos, and
the entire land is almost destroyed in the battle that ensues to fight
it off. Finally the dust
settles and the god of chaos is sealed away, but not before a good
number of Imperia and Norgagh’s armies are destroyed as well as the
Valkyrie, who step in to help fight off the dark god.
Because of this horrible battle, Imperia decides to avoid war at
all cost, but to accommodate the people’s need for battle the
gladiatorial games are started. This
is where things pick up in Gladius.
Players will take control of one of two heroes, one being Valens,
son of the great Munio, the most popular gladiator of all time, in an
effort to bring his father’s gladiator school to its former glory ten
years after the murder of Munio (which Valens narrowly survived
himself). The other hero,
Ursala, daughter of the king of Norgagh, is believed to be the key to
unlocking the dark god once more. As
time passes, and both heroes become more successful gladiators, the two
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has been met they will qualify for the city
championship, once all city championships in the region (as well as
winning certain pre-defined micro leagues) are won, players will qualify for the
regional championship. Players
will need to repeat this process for every region so that they can
qualify for the main championship in the capital city of Imperia.
It’s
a long and grueling process, but the game doesn’t require you to win
every single battle to proceed. Players
will only need to win about half of the battles to make it to the
championship. On top of
this there is very little reason to enter every last tournament right
away as characters have level caps that only increase as your school
goes up to a higher tier. So
fighting all of the battles right away will only prove to be a waste of
time because outside of money and the occasional special item, you
aren’t going to get a lot for your gladiators.
The
battles themselves start out well enough in their turn-based strategy
setting. Players will pick
the gladiators that they want to have compete, and place them in the
positions available on the battlegrounds.
From there a strong command of tactics is necessary as combat
brings a number of variables to the table.
Players will have a number of character classes to deal with from
heavy units that are slow but very strong, to light units that are quick
and sneaky, to medium units that are a combination of the two, as well
as a number of support units to round things out.
Once players’ warriors take the field and clash with their
opponents battles move at a reasonable speed.
Sometimes it can get a little bit slow when outnumbered and the
enemy units are comprised largely of fast moving classes resulting in
the player having to wait quite a while before their characters get
another turn, which gets boring. However,
much of the time teams are reasonably evenly matched ensuring that
combat is well-paced. Most
attacks in the game are performed through the use of a meter much like
that found in a golf game. When
an attack is about to commence a crosshair zips across the meter and
once it passes over the small red strip in the meter players must hit a
predefined button to initiate an attack.
If you miss this target point the attack will be weaker and more
easily blocked or dodged. It
doesn’t take long to get used to using this meter, but can prove a
little bit difficult to deal with when doing a special attack that
requires a little more fancy finger work.
Players do have the option of turning off these meters if they
want, leaving it up to the computer to determine the success of attacks,
but the meter is actually very fun once you get the hang of it.
An
interesting facet of the battles is that crowd favor plays a role in a
team’s performance in the arena.
If a team is doing well the crowd will cheer them on, raising the
team members’ confidence so that they move faster, resulting in more
turns to fight, have better defense, and can inflict more damage when on
the attack. Crowd favor can
be increased by using a powerful attack, or even a well executed normal
attack. Bare in mind
though, that if you miss an attack or screw one up so that it barely
hurts an enemy your team will lose favor.
The way that the crowd influences morale in battle is a fun
addition to the game and adds a lot to the quality of Gladius.
Where this title does suffer, however, is in that veteran
strategy gamers may find the battles a little too easy.
There’s quite a lot of depth to the fights in terms of the
options you have, but once you get a firm grasp on it taking down
enemies is quite easy.
Battles
are also not only limited to the arena in Gladius, when traveling
between towns sometimes you will come across random encounters with
bandits and the like which must be dealt with.
The battles play out the same, but there is an added risk here in
that, with the rare exception, if one of your gladiators dies in combat
here he cannot be revived and is lost forever.
Screwing up in this situation can be very frustrating if one of
your prized fighters should happen to fall.

Acquiring
these gladiators is easy enough. Most
of the time players will be able to hire new warriors at the local arena
with the option of hiring them on a permanent basis, or for a limited
amount of time. Unfortunately
the “gladiatorial temps” in the game are pretty useless as the
computer controls them in battle resulting in some very questionable
tactical decisions, made doubly annoying when you consider how bright
the enemy is by comparison. Players
are better off hiring gladiators on a permanent basis in Gladius to
better control their actions, but this can quickly become an expensive,
time consuming process.
There
is also a magic system within the game, predictably based on your
standard elemental system of earth, air, fire, and water.
Each has its own strengths and weaknesses against one another
that must be learned, as much of the weapons and armor in Gladius are
also imbued with these magical properties.
For example, if you attack with a fire sword or use a fire spell
on a character equipped with fire armor, those attacks will have no
effect, but go after someone equipped with earthen armor and you will
score quite a bit of damage. On
the other end of the special move spectrum are, well, special moves.
These can range from fancy attacks, to methods of raising
character stats temporarily. The
moves are kept under control by a meter with five diamonds in it.
Each special attack costs a certain amount of these diamonds to
use, so if your meter isn’t full enough you cannot use that attack.
The meter does replenish over time, so you won’t be completely
out of luck once it is totally depleted, but it does give players one
more thing to keep in mind during the heat of battle, set up well so
that you can easily juggle between smaller and larger special attacks
with ease.
Learning
how to best take advantage of the different classes’ strengths and
weaknesses for your team as well as dealing with these same facets in
the enemy units doesn’t take very long at all.
Combining this with the different grades of terrain which also
affect combat and the use of elements with their own sets of strengths
and weaknesses, it may seem that Gladius has a steep learning curve, but
this is the farthest thing from the truth.
If anything, this game is very accommodating to newcomers to the
genre.
The
computer controlled enemies are the farthest thing from accommodating
though, as they do a decent job of standing toe-to-toe against players,
carefully managing the special attacks and positioning themselves for
the best effect in battle. That
being said, they will prove to be a decent challenge to casual
strategists, but as I mentioned before, veterans of the genre will be
able to adapt quickly and mop the floor with the enemy with relative
ease.
But
with all of this talk about the strategy elements of Gladius you’re
probably wondering about the role-playing facets of the game’s
strategy RPG one-two punch. The
problem here is that there just isn’t a lot to the role-playing part
of the game. Characters get
experience points and level up, with their stats increasing each time as
one would expect. There are
level caps on the characters that are raise every time your crew raises
to a new tier in the gladiatorial standings, but it is a largely useless
cap system as much of the time battles are between reasonably evenly
matched teams. The
role-playing elements of the game are very much on the rails with
players having little control of their characters’ development outside
of what special moves to give them.
So if you were looking for something with more RPG related
features, you won’t find that here.
Despite the “strategy RPG” feel of the game, it’s about
eighty percent strategy and twenty percent role-playing in Gladius.
What
has to be one of the strongest points of Gladius is the game’s
graphics, though. There is
a ton of detail on each of the characters in battle.
Each character’s face is very life-like, their armor and
weapons have little touches such as designs or patterns, and if you
aren’t happy with the look of the character you can even customize
their appearance to a degree. On
top of this there is a lot of textures to enjoy and the use of light is
quite impressive, especially when in a battle at dusk with the sun low
in the sky. Rounding out
the visuals is the very smooth frame rate Gladius enjoys.
Seeing a legionnaire going in for a three hit combo attack is
quite a treat for the eyes considering how smoothly it is done.
Unfortunately
the audio experience in the game is far more of a mixed bag.
The sound effects are done quite well with nice crisp clangs and
thuds as swords strike eachother and war hammers smash shields.
The cheer of the crowd, the grunts of the gladiators, it all
stands out very well. The
voice acting, sadly, is by and large more of a challenge to deal with.
A scant few of the characters in the game have decent voice
acting behind them, with most of the characters sounding a little bit
cheesy. This isn’t solely
the voice acting that is causing the problem, as it’s more a
combination of this with some questionably written dialogue that makes
the acting difficult to deal with.
Gladius’ music, though, falls somewhere in the middle in terms
of quality. There are some
very well written pieces in the game’s soundtrack, but there just
aren’t enough of them. A
greater variety of music tracks would have gone a long way instead of
hearing the same tunes over and over again.
Another strange occurrence in regards to the music is that there
appears to be a bug that pops up every once in a while that causes the
music to repeat and overlap itself, giving an almost echoing effect that
can be very distracting.
Gladius
is a well above average strategy RPG.
There is quite a bit of depth to the battles, it looks great, and
it’s easy to get into. If
you’re looking for a fun little tactical experience with a splash of
role-playing thrown in for your PS2 this is a game to consider.
However, if you truly are an ardent armchair general with
countless campaigns already under your belt, then this game may be a
little bit too easy for you, which is definitely something to keep in
mind.
-
Mr. Nash
(December
4, 2003)
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