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God
of War II
Score: 8.5 / 10
From
the moment I started playing this game, everything felt instantly
familiar. It was as if the
year or so since I had finished off God of War was last week, and hardly
any time had passed at all. Most
importantly, it was just as much fun as I remembered, and then some with
the added goodies this time around.
Usually a sequel will feel like an extension from its predecessor
at least a little bit, but it’s rare to see a game make it feel as
natural as God of War II has managed.
From the moment the first level started, it was as if I hadn’t missed a beat since playing the first game and it was business as usual in ancient Greece with Kratos and the gang. This largely came from Kratos being in a suped-up state from where we left him after the first God of War, so of course he would be all decked out with the various powers and special attacks that made the first game so fun. However, it wasn’t long before he was stripped of these abilities and found himself on a quest seeking revenge for this.
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It’s in this way that we see God of War II branch out into new territory, and present a fresh experience that differentiates itself from the original game. Still the control scheme is the same, and players slowly collect little, red, glowing balls to be spent on leveling up Kratos’ abilities, but many of these are new abilities, and new weapons from |
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that
found in the first God of War. This
time, though, it isn’t the gods of Olympus that are bestowing these
gifts on the bloodthirsty Spartan; instead he has the Titans to thank.
In
this way we see the storyline of God of War II embrace a different
aspect of Greek mythology than the first game.
Granted the original God of War did touch upon the Titans, but
it’s an interesting twist to have them play such a central role in the
sequel. Usually these
beings play second fiddle to Zeus and his cronies in film and
literature, so seeing them help
Kratos get revenge on Zeus is quite refreshing.
It’s something that folklore buffs will likely appreciate, and
hopeful will spark interest in the subject among those who may not know
very much about Greek mythology beyond the gods of Olympus.
With
all of these new abilities, weapons, and mythological beings slapped
into the same basic framework found in the first God of War, this game
manages to walk the line quite well between giving gamers
something new, while staying familiar enough not to scare anyone away.
Combat is fast-paced, with plenty of cool looking, easy to pull off
moves to keep players happy for a good long time.
The enemies are generally pretty challenging, though some of the
lower-level rank and file minions seem to rely on swarming Kratos in
order to take him down. Boss fights are
where the real fun comes during combat, as most of these guys are quite
imposing and have a
variety of vicious attacks that need to be dealt with.
However, they didn’t ever seem to be terribly adaptive to
attacks that players use, and instead are would be quickly defeated once you
learned their pattern. Nonetheless,
though, actual fighting is very fun, especially after getting the hang
of the special moves.
One
thing that did stand a cut above that of the original God of War, as
well as most other PS2 games for that matter, was the graphics in this
game. The level of detail
in the characters and environments here is really quite impressive.
To look at this stuff it does show just how far one of these
older consoles can be pushed. The
visuals in God of War II are just phenomenal.
Regardless
of whether or not you played the first game, God of War II is a title well worth spending some time with.
The action is fast, and furious, it looks damn good, and the
adventure is a whole lot of fun thanks to how it embraces Greek
mythology.
Jeff Nash April
30, 2007 |
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