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at the initial difficulty setting. That
surprised me the first time that I thought about it, because wounds I almost
never die from pitfalls but from the actual combat. However, once I beat
the game and replayed it on higher difficulty settings that rate
drastically changed and I was much more likely to die in combat against
the smarter and more numerous enemies. Most of the puzzle deaths can be
attributed to the jumping puzzles where I was hit mid-air with no chance
of you being able to recover.

Unlike
the battles with the usual hordes of enemies, the battles against the
bosses are sights to behold. Using the “old-school” approach to
bosses, most of them are tiered, and you are going to have to defeat
portions of the bosses before you can harm the main portion to actually
kill the enemy. The boss fights are so awesome that you actually wish
that there were more of them to face off against. For a first pass at
the game, it took approximately twelve hours to pass the game; which is
well above average for me and I was impressed with the designers ability
to create an adventure game of this type and make it last for that long.
Graphically,
God of War is a very impressive game. The battle areas have a lot
of interactive surfaces and there is much to see in each level. To best
display this, the game uses a cinematic approach that fixes the camera
and you are free to move around on the screen from this perspective.
While this does improve the visual feel, it is aggravating when you get
attacked by a mystery opponent that you can’t see due to the forced
screen. Not that it happens often, but it did happen often enough to
annoy me. Each level has it’s own distinctive feel from the rocking
ships of the opening level, to the damaged ruins of Athens, the open
deserts, to the labyrinths where Pandora’s Box is stored. You really
get the feeling that each area is a world to itself and that every zone
is a stand-alone effort.
For
the game’s soundtrack, Sony used an orchestral score. If nothing else,
the score does lend to the cinematic experience that the designers were
going for, but it does much more in creating a drive for the gamer.
While playing, it’s quite easy to lose track of time and end up
playing for longer stretches than you intended, which certainly makes
for a great game to play as a stress reliever, but not so much for a few
minutes before work. (As an added bonus, the game’s soundtrack has
been made available on-line to people who purchase the game.)
Unlike
most M-rated games as of late, God of War truly earned its’
rating for not only its violent content but the presence of nudity and
sexual content – not that it’s ever very graphic, some bared breast
on female characters and statues, and a mini-game where you can have sex
with a pair of concubines for “experience.” It’s not a major
portion of the game, but it’s something that might offend some people.
God
of War
is a highly polished gore-fest that is easily the best game that I have
played on the Playstation 2 this last year.
-
Tazman
(April
25, 2005)
“Dad,
you killed the zombie Flanders!”
“Uh,
that’s right. The zombie Flanders.”
- Bart and Homer (The Simpsons) |