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GoldenEye: Rogue Agent Score: 5.1 / 10
Ever since Electronic Arts grabbed the James Bond license from Nintendo, they've been playing a fair bit of dirty pool. They've been cranking out shooter after shooter, hoping to ride on the coattails of Goldeneye, the first great console FPS. Despite the fact that Rare, the original development team, was not involved, people have bought titles like Nightfire and Agent Under Fire in droves. This time, they've pulled out all the stops and have brought back the Goldeneye name to trick poor consumers once again. The thing is, Goldeneye came out in 1998. Since then, most of the world has moved onto Halo, leaving their N64s and its funky controller in their dusty closets.
The rest of the game is so generic, it's painful.
Almost all of the textures are sparsely detailed,
tiled monotonously throughout each huge, boring level. I don't know whether it was intentionally designed to
make the game feel more "old school", but it evokes more apathetic yawns than teary-eyed nostalgia. The
designers must have been fans of The Library from Halo, because every stage evokes that same sort of
repetitive dread. A few of them are modeled after locations from classic Bond movies, like the Golden
Gate bridge from Life and Let Die. This is some nice fan service to Bond fans, but a couple of clever nods
don't forgive the dullness of the rest of the game.
Appropriately bland techno by Paul Oakenfeld accompanies the action, making you pine the days of
Rare's amazing sound time and their remixed Bond renditions. |
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The only part of the legacy that isn't completely tarnished is the multiplayer mode. The simplistic levels work well for deathmatches, and the eye powers at least provide something different from the norm. The other amusing feature are the traps - you can activate weapons or open up trapdoors by hitting switches stationed throughout the level. While these are mostly useless in the single player, it is pretty fun to lure your opponents towards you, only to open the floor beneath them and watch as they fall helplessly into the void.
I'd go so far as to say the single player mode is almost entirely worthless - the multiplayer is the only reasonable part of Goldeneye: Rogue Agent. If you really want to relive memories of the past, here's what to do: drag your N64 out and play Goldeneye again. Sure, the graphics are blurry, the frame rate is erratic and the controls are terribly awkward compared to today's dual analog setup. But the levels are so much better designed that, even its old age, is a far better game than Rogue Agent. Gamers looking for similar gameplay would be much wiser to grab Timesplitters 2, or the upcoming Timesplitters Future Perfect - - Rogue Agent just can't stand up.
- Kurt Kalata (February 13, 2005) |
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