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Grand Theft Auto: Vice City StoriesScore: 5.5 / 10
On
the PSP, Grand Theft Auto: Vice City
Stories was a pretty good idea. Rather than simply doing a straight port,
Rockstar added a whole new story, complete with brand new missions. So not only
did you have a miniature version of
Unfortunately,
it loses a lot of its significance on the trip to a full sized game system. The
real appeal of any Grand Theft Auto game is being able to explore a |
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it
all to raise money for his sick brother. The
stories in the GTA games have never been particularly great, but at least they
were handled respectably, with some decent writing and top voice talent. Here,
the writing and dialogue is excruciatingly bad, to the point where it's just
better to skip all the cutscenes and let the in-game explanations fill you in on
mission objectives. The whole thing looks pretty pitiful too. |
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Instead
of just using the engine from the PS2 Vice City and implementing new
missions, it looks like they just ported the whole thing straight from the PSP,
resulting in a game that looks significantly worse than any of its predecessors.
(There’s not even any widescreen support, which is a little strange
considering the screen dimensions of the PSP.) The downgraded visuals are
particularly evident in the cutscenes, which use low quality, poorly animated
characters models. Not that they’re worth watching anyway, but they look
completely embarrassing next to recent PS2 titles like Rockstar's own Bully.
Graphics notwithstanding, the gameplay engine is still ancient, complete
with draw-in, a wildly inconsistent frame rate, an impossibly awkward targeting
system, and terrible fighting controls. These
were annoying years ago, but now they just border on unacceptable. In
general, missions themselves aren't anything different from the fetch quests of
the other games – go here, murder this guy, maybe participate in a few races
or drive-by shootings. And there are still no mid-mission checkpoints, or the
ability to quick restart when you fail. The only real “new” additions are
the ability to swim and pilot aircraft – both taken from San Andreas
– but these are hardly major.
However,
the big addition to Vice City Stories is the Otherwise,
the only real standout aspect of Vice City Stories in the soundtrack,
which is almost completely different from the original Vice City and contains a
new selection of classic ‘80s music, along with a whole bunch of new talk
radio clips. Unlike the rest of the writing, these are just as over-the-top and
amusingly hilarious as the old games. The
saving grace of Vice City Stories is that it's only $20US. At that price,
it's hard to complain that you're barely getting more than a neutered expansion
pack. But just because it's cheap doesn't mean it's really worth revisiting
unless you desperately need something to hold you over until GTA4. Just
pop in one of the old games – or any one of their numerous clones from the
past few years – and it’ll probably be more worthwhile. - Kurt Kalata (June 26, 2007)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |