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advantage, players must be careful
because critical attack does less damage which means though the attacks
may be delayed, some creatures may get one more attack in before they
die. Combo attacks do more
damage but do not drive a creature backwards on the time line.
Deciding which attack to use gives each battle almost a
puzzle-like element. Eventually,
knowing which type of attack to do becomes intuitive and it really could
draw me deeper in to the game.

Unfortunately,
while they are GrX’s greatest trait, the battles are also GrX’s
biggest weakness. The
problem is there are simply too many of them.
It is possible to fight as many as a thousand creatures in one
dungeon. As fun as the
battles are, this becomes far too repetitive to be much fun.
Combined with the fact that GrX’s story is simple, clichéd and
boring, the battles become more of a chore than a joy.
The difficulty is even worse than the repetitiveness.
It is hard to carry enough healing items to get through a dungeon
with every character alive. If
the party dies, the game must be restarted from the last save point, and
the only place that players can save is the base camp.
This means that if you die on the final boss in the dungeon, the
whole dungeon must be played over.
Well, this isn’t totally true.
Some dungeons have multiple portals that allow players to
teleport back to base camp where they can save the game.
However, doing this repopulates the dungeons and means fighting
through the whole bunch of battles in that section over again.
The
graphics of GrX are fairly basic. The
character models are attractively designed and fairly well rendered.
The levels themselves are colorful, but very sparsely detailed.
Based around traditional elemental themes, the levels ultimately
left me with a “been there, done that” kind of vibe.
Overall,
playing GrX was alternately exciting and boring.
The skill attacks and magical attacks are colorful and attractive
the first few times they are used, but not as impressive as something
out of a Final Fantasy game. After
about two thousand creatures had fallen under my feet, I found it hard
to build up any enthusiasm for the game, which seems longer than it is
because of all the combat. Still,
anyone looking for an all brawn, no brain RPG could do worse than
Grandia Xtreme.
-
Tolen Dante
(December
11, 2002)
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