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by bringing
players up or demoting them can have an adverse affect on team
chemistry, so you have to be careful and deliberate of your moves. The
Wayne vs. Wayne mode has probably the most uninteresting description,
but it’s deceptive. The mode is really fun and reminds me a lot of a
barn-burning game of NFL Blitz than a traditional game of hockey – it
certainly is a fun diversion after a bad day. I don’t recall Wayne
being that much of a threat to hit, nor do I remember him smoldering on
the ice… but it’s all in fun.
The
gameplay shows an interesting duality – the quickness of the game and
the nature of how skaters actually re-act on the ice surface has never
been better captured by anyone before this game, BUT, the game’s AI
completely ruins this. I was impressed the first time I saw a defender
actually skate properly and not peel off while back-pedaling to deliver
a hit, but after seeing that same defender hopelessly out of position
and watching the defense routinely be skated around as if they were
standing still. Because of this, the game has become very offensively
dominant and loses validity as a simulation game. Goaltending is its’
own horror story. Goalies will make the most impossible saves one moment
then blow a simple open ice slap-shot. On the offensive side, we still
have the gorgeous give-and-go passing, icon passing (for high traffic
areas), and new pinpoint shooting (when cranking a shot we can direct
its’ location). Bad defensive AI combined with schizophrenic
goaltending and offensive tools equals football scores. It’s just hard
to get excited about 14-7 games. All of the in-game commentary is again
handled my Mike Emrick and Darren Pang – they are decent commentators
and not too obtrusive. However, they still haven’t worked out
Emrick’s proclivity to describe every hit as a cross-check nor the
pregnant pauses in Pang’s listing of names. It’s minor, but it
annoys me to no end.
Like
most sporting games lately, we have the usual challenges to complete.
Some will be completed as you play… others will only be completed by
having no respect for your opponent’s dignity or by refusing to leave
your console for a month (not recommended). Usual goodies like
additional game modes, modifiers, alternate jerseys, and so on and so
forth can be unlocked by diligently completing these tasks.
Other
things to complain about… still not very happy about the required open
memory. 3 Megs is a lot of space on an 8 Meg card and with that size,
saving and loading certainly isn’t instantaneous. Dead spaces for the
puck seem to occur near the net – for some reason, every 2nd
or 3rd game I get a delay of about 30 seconds to a minute
where the puck remains in play near the net but no one can pick it up
and the goalie refuses to freeze it. Team rosters are incomplete,
however, they can be updated on-line… but that certainly doesn’t
explain why some of the coaches are incorrect (that’s the weirdest
thing I can remember on a game that actually listed most of the players
on the farm team correctly).
All
in all, Gretzky NHL 06 showed some serious improvement graphically over
last year’s version but otherwise all the same flaws remain untouched.
So it gets a slightly better score, but if they actually FIXED those
things it would get a much better one.
-
Tazman
(November
3, 2005)
"Great
call on the Rastafarian disguise Steve, I'm ganja wear it all the
time."
-
Roger (American Dad)
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