" Those shut-ins or people with a raging case of
obsessive-compulsive disorder will be the only ones to accomplish all
the tasks."
With all of the
ho-hum games that have been released for the Playstation 2 and only a
few games to serve as a relatively entertaining experience, though still
fleeting, there was almost a fanatical mantra echoing through the
collective consciousness of the Sony faithful: It'll get better, just
wait until the second half of 2001 for the really good stuff to hit.
One of these games to fall under the "really good stuff"
category was none other than Gran Turismo 3 A-Spec (GT3). By and
large the game has delivered and is arguably the first title for the PS2
that has the quality to become a heavy-duty system seller. While
not revolutionary, it takes just about everything that made the
Playstation incarnations of Gran Turismo good, and cranks them to eleven
on the PS2. Better physics, smarter opponents, and a huge leap in
its visual presentation make GT3 a racer well worth playing.
Well, we might
as well get the game's graphics out of the way right away since it's the
one feature in GT3 that everyone has been fawning over since the first
images of the title were made available. GT3 looks absolutely
gorgeous. From stem to stern there is a lot of eye candy here that
can be downright distracting (in a good way) when playing the game.
The environments are fabulous with an insane amount of detail crammed
into each and every track. Trial Mountain, for instance, never
looked better with the amazingly detailed mountainsides with their
rough, rocky surfaces, and the beams of light that pours through the
overhanging trees in certain areas of the track are something that
simply must be seen. Even the reflection off of the wet roads on
some tracks is very well done, right done to the blinding glare from
sunlight bouncing off it just right to obscure the driver's view.
Also nice about the environments is how far off into the distance you
can see when driving. There are few faint signs of draw-in while
racing; it's essentially non-existent on the actual track, only really
showing up in the periphery as landscape and buildings far off to the
side show up. Even then it is a very rare occurrence. The
other important half of GT3's graphics, of course, is the cars
themselves. While there are fewer in this installment than it's
predecessors (largely due to the sheer amount of time it takes to create
the car models for the game), they all look a lot
crisper and sharper,
with some nice reflective details present while racing. In game,
while racing, the cars don't look photo-realistic, but they are by far
the most accurate, most eye-pleasing, representation of them yet in a
game. When viewing a replay, however, the cars look very, very
close to their real-life brethren. You have to look real hard to
be able to tell that the scene you're watching is CG. Bringing up
the rear is GT3's tried and true solid frame rate. The sense of
speed is very good here, and everything moves very smoothly with no
signs of slowdown or choppy, stuttering movements, just silky smooth
racing.
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Sound on the
other hand is a wee bit of a mixed bag. The sound effects are the
best yet in the series as the sounds of the vehicles' engines and
exhaust are more realistic than ever and do a very good job of
differentiating one another. The screeching on corners and the
positioning of the sounds while maneuvering through the tracks is
equally well done. Where GT3's sound takes a hit is its
soundtrack. On the one hand it should be saluted for being so well
rounded, sporting a mix of rock, pop, electronic, and hip-hop, as well
as a hint of classic rock, but because of this there's little chance any
one person can enjoy the soundtrack in its entirety, and they will just
turn off the songs they don't like and are stuck with maybe a half dozen
or so songs to listen to when racing. One other nuisance of the
audio is that it can only be turned on and off. The faders of old
to incrementally adjust the game's audio have been given the heave-ho.
A minor annoyance, but present nonetheless.
Back again are
the arcade mode and the simulation mode with the arcade mode being a
little more forgiving, thus more accommodating to newcomers, and the
simulation being a more grueling ordeal for those who really want to
test their mettle. More important for the arcade mode is that it
offers a nice quick session with the game when time simply does not
allow for an all night marathon at the races. You get a mix of all
the different race classes to choose from still, ranging from the puny
little econo-boxs, to the elegant sports cars, to the race cars, to the
rally cars, so your options are wide open. They grow even wider as
you complete races and unlock more goodies too. Simulation mode is
what most consider the meat and potatoes of the Gran Turismo series, and
that remains true in GT3. Buy cars, win races, take the money you
earn and upgrade or buy new cars, and go through driving tests to earn
licenses so to compete in more challenge, and lucrative, circuits, it's
all back and tweaked a bit for our convenience. The tweaking comes
in how getting around the menu system on the city map is so much easier
and intuitive than ever before. Finally there is just one place
you need to go to get a car, and one place to go to upgrade these cars,
not hopelessly fumbling around through obscure, cryptic city districts
you can hardly remember, hoping beyond hope that this, your third wild
guess at where to go to get upgrade components for your Nissan is more
fruitful. No sir, this time you just go to the "Dealer"
icon and then choose the country you want to buy a car form, then pick
the manufacturer from that country which happens to tickle your fancy,
get the car and your done. Upgrading is simply done by going to
"Upgrades" and you get what you need and off you go. The
one thing that hasn't changed is that it is sadistically hard to get
licenses in the game. Most who dare venture past an A License will
count their blessings for somehow getting bronzes in all of the courses
in the advance licenses and just move on. Those who try to get all
gold medals will likely be reduced to whimpering heaps in the corner of
the rec room, a mere shadow of their former selves. Regardless,
the satisfaction of getting more and more money to buy faster, more
exotic vehicles is back in all of its glory, ready to reclaim the souls
of the Gran Turismo fanatics who had almost escaped its clutches during
it's two and a half year hiatus.
While the
visuals of GT3 have received a considerable facelift it should also be
noted that the computer AI is far better than that of past installments
of the game. Usually you'll find yourself dueling with one other
car for a majority of the race as it looks for weaknesses in your
driving, while you do the same. The other cars are still largely
decoration, as they stay in a wolf pack for the duration of the game.
This makes things a lot more challenging, especially in the more
unforgiving race forum of the Simulation mode, especially when the track
design demands that you know the routes inside and out if you want to
succeed. And there is a lot to learn, between the return of old
favorites and brand new courses there is a lot to digest and become
comfortable with before you take on the competition in the various
circuits.
While countless
games have fallen horribly short after a barrage of hype, GT3 actually
lives up to it. The game looks great, has a little something for
most anyone interested in racing games, and plays extremely well.
If you have a Playstation 2, this is a very worthy addition to its
library.