"...a
fine game, one of the best on the system, and anyone who doesn’t own
it can consider their collection suspect."
The release of
Grand Theft Auto: Vice City comes just a year after the phenomenally
successful Grand Theft Auto 3. That game sold over seven million copies
in the U.S., making it the biggest selling game of the year. On top of
the sales success, GTA3 received quite a bit of attention, good and bad,
from the mainstream media. It was good, clean, ridiculously
ultra-violent and wide-open fun. Given the game’s prominence in last
year’s public consciousness, Rockstar could have been forgiven for
rushing out a tie-in game while the iron was still hot. GTA:Vice City,
however, certainly doesn’t feel rushed. It is a marvelous game that
improves on nearly every key aspect of the original.
The most
startling change in the newest GTA is the move geographically to
Miami-like Vice City and temporally back to the 1980’s. Although the
city is fictional, the music playing on the radio and the fashions
sported on the street are spot on. For me, the new setting is far more
appealing than the modern Liberty City of the original. And it seems
more dynamic and interactive also, since players can explore inside
buildings and rob businesses, which could not be done in the original.
The gameplay
hasn’t changed much. Like GTA3, Vice City allows the player to either
work their way through the mostly linear main missions or to focus on
sub-missions involving warring gangs. To achieve 100% completion,
players will also have to complete a ton of occupation-specific tasks
and find all of the hidden packages and insane jumps and rob all of the
active businesses. Again like GTA3, doing all of this takes a long time,
making Vice City a
great value. Adding to the value is the fact that it
is still fun just to move around the detailed city swiping cars and
causing havoc.
I suppose the
missions of GTA: Vice City are not that much different from those of
GTA3, but the theme is so well integrated this time around, that things
simply feel more cinematic and cool. Some of the missions are
particularly fun, though I hesitate to describe them and spoil the fun
for newcomers.
The vehicles of
Vice City are all new and match the new setting well. Though time has
passed since I played GTA3, the
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difference in handling between vehicles
seemed more pronounced this time around, making it far more important to
make sure you pick the right vehicle for each mission. Of course, for
most players, if the mission can be completed astride a sparkling new
hog, then that will be the vehicle of choice. Much has been made about
the inclusion of motorcycles in Vice City and they are simply as cool as
many of us had hoped they would be. My favorite feature is the ability
to shoot forward while riding bikes, which makes missions that require
destroying another vehicle much easier.
Graphically,
Vice City is a step up on all fronts from GTA3. The city is more
detailed and more sharply rendered. The character models are improved as
is the draw distance and texturing. Really the only graphics problem
left over from GTA3 is the occasional frame rate hiccup. In all, GTA
Vice City offers strong evidence that the PS2 can compete graphically
with the market’s more powerful systems.
Omni had the
pleasure of reviewing Metroid Prime and giving AE’s first perfect 10
of the holiday season, and I’d like nothing more than to add a second
one to the round-up. Unfortunately, the slight frame rate problem and
the repetitiveness of some of the missions keeps GTA Vice City from that
lofty height. Still, it is a fine game, one of the best on the system,
and anyone who doesn’t own it can consider their collection suspect.