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caliber and sharpness, they retain a grungy realism
and immensity that Shenmue ultimately lacked. The many insightful
camera angles and effects that are applied like motion blur and the
sharp first person view are tightly designed and add to the breadth and
fullness of the experience.
Out of three
main islands you begin in Portland, is the industrial area complete with
seaports, factories, warehouses, Chinatown and a seedy Red Light
district. The shady inner city 'hoods, smokestacks and dingy buildings
so finely replicate any American city's darker side. The second
area, Staunton Island, which opens when you complete a number of
missions, is the inner heart of the city, the business district where
glass towers block the sun, yuppies cruise in convertibles and corporate
executives swing their briefcases on the way to work. And finally,
the third section is a more scenic sub-urban area with an airport and
expensive houses where all the executives, crooked cops and politicians
live.
One of the most
impressive aspects of the game is the sheer massive geographical
completeness of the environment combined with the overall sense of
freedom and open-ended goodness. So full of vitality, Liberty is a
gritty metropolis complete with drifting trash, working street lights,
realistic building textures and hordes of pedestrians, gangsters, drug
dealers, pimps and all sorts of corruption. Neighborhoods are
recognizable with distinct architectural styles, colors and imagery and
they're announced by a message at the bottom right of the screen.
When you first
gain control of your character, it's hard to believe that he has such
freedom and that the city is so vast and interactive. I was knocked
breathless by its real life scale. There are miles of roadway,
hundreds of buildings and shops, underwater tunnels, subways and
elevated trains all so accurately depicted. You can ride the
subway, watch a pimp beat down a prostitute, explore the cities many
nooks and crannies or jack a cop car and start an epic car chase and gun
battle with the Police.
You fully
realize how free you are when you find yourself searching the city to
its core for a place to hide from the Police. I spent a good deal of
time just starting conflicts with the boys in blue, taking out as many
as I could and seeing how long I could last. The AI is smart and
forceful, the more you aggravate the law, the harder they hit you.
You have many options -you can jack a larger vehicle and use it to your
advantage when ramming through the roadblocks the cops set up or block
the street with a truck, and hide behind it while you exchange machine
gun fire against the inadequate pistols of the law. You can take a fast
racecar and simply out run them in their slower, harder to control
vehicles. But be careful, when you take out Cops your "Wanted"
rating, represented by gold stars, is increased and you can find the FBI
or even the National Guard bearing down on you like bloodthirsty hawks.

Ultimately,
there is no single way to complete missions or deal with the problems
you encounter throughout the game. You can use whatever strategy,
weapon, vehicle or method to achieve criminal greatness. The missions
are issued by assorted mafia and gang characters via pager, pay phone
and more often in person. When you finish a few missions with one
person, they usually introduce you to another contact, yet even through
random missions a central focus is at the heart of it all - as you
attack and betray people around town you gain enemies and allies and the
story progresses.
GTA3 earns its
"Mature" rating and then some. The moment you're loose on the
streets you can start randomly attacking pedestrians with fists or a bat
and taking their money when you've fully pulverized them. As the game
progresses this leads to a variety of antisocial infractions that
involve an array of weapons including a flamethrower, grenades, a sniper
rifle, Colt 45. pistol and an AK-47. These come in handy during
missions but they are fun to play with in random acts of violence.
Any car you find
is jack-able and you'll find that in such a huge and diverse
environment, you will always need wheels to get from here to there. They
come in a large variety and you'll quickly discover your favorites.
There are buses, delivery trucks, ambulances, cop cars, fire trucks,
European and Japanese sports cars, Cadillac's and many others, all with
there own feel, control and accurate design.
Driving, as is
implied in the title, is pivotal to success in the game. Fortunately,
the developers made the driving controls intuitive and easy to master.
As you progress through the game more cars will become available. Once
you sample the speed of the Yakuza stinger or the Stallion (among
others) you'll find in Staunton you'll never want to go back to driving
the station wagons found in Hepburn hills. At any point in the
game, you can pull a driver from a vehicle and speed off although some
of them will put up a fight.
While sometimes
slightly cliché, the missions are very entertaining. You're
forced to invent creative ways to pull off stunts without alerting 5-O
and staying alive at the same time. The jobs you encounter come at a
comprehensive pace and never seem to leap too far ahead in difficulty.
You start off with small jobs like chauffeuring prostitutes and graduate
further to more complex runs like knocking off the Chinese Triad bosses
and blowing their fish factory sky high with a truck load of bombs
placed near a pair of gas tanks.
My favorite
example is a mission to whack your former boss who double-crossed you.
Instead of running in kamikaze style and attacking as soon as he leaves
his after-hours spot, I decided to ambush him by blocking the driveway
of his house with a stolen fish delivery truck, waiting for him to pull
up, ramming him off the road for an element of surprise then spraying
his car with a flamethrower and watching it explode while I run off in a
hail of gunfire. Beautiful...(wiping tear from eye).
The city is
littered with helpful items including Rampage Icons, Cop Icons (which
reduce your "wanted" meter) and a barbiturate pill icon that
sends the main character into slow motion land for a minute or two.
There are also over a hundred "hidden packages" along with
various weapons and power-ups to seek out in alleyways and corners.
You'll find various useful shops like the "Ammunation" store
that sells guns and ammo and the "Pay Spray" that can repair
and repaint any vehicle. In each section of the city there's also
a "hang out" spot where you can save your game and any vehicle
you park in the adjoining garage.
The many cut
scenes sprinkled throughout the game are both realistic and darkly
humorous. The quality of the voice acting varies from character to
character although most of it is above average. Rockstar employed a cast
of known actors and actresses including Michael Rappaport (Deep Blue
Sea), Michael Madsen (Reservoir Dogs), Joe Pantoliano (The Matrix),
Debbie Mazar (Goodfellas) and Guru from Gangstarr who perform
convincingly and lend a very cinematic quality to the games framework.
The music varies
from cinematic background music to the selectable, licensed tunes that
pump from the radios of any car you steal. As soon as you get into
any car the radio clicks on to one of various styles of music including
hip-hop, house, eighties rock and classical. There's even a humorous
talk show station called "Chatterbox" where callers antagonize
the smart-mouthed host. The music can be changed on the fly by pressing
the L1 button in any car - sometimes its fun to just listen.
I'd be hard
pressed to find too many negatives about this game. Besides the slight
graphical mishaps my only reluctantly admitted gripe is the often-clunky
controls during gun battles. Occasionally the camera angle makes it so
your character blocks your view of the targets and the lock-on targeting
system is less than perfect. Even once you get the hang of it it can be
frustrating when you get gunned down because couldn't get your weapon
aimed quickly enough.
I was pleasantly
surprised by Grand Theft Auto 3. I was always turned off by the first
two installments of the series because of the top-down view but this
incarnation's fully 3-D setting has finally materialized the gritty
world only hinted at before. It's rare to find such a playable
game, such a monolith to non-linear gaming. It's also rare to find a
game with so many enjoyable factors that the negatives are so neatly
buried underneath. With such freedom you'd expect convoluted camera
angles and badly planned game play to dampen the experience but in this
case, I've reaped nothing but enjoyment from Rockstar's fourth PS2
attempt. And that, to me, is what it's all about.
- Doug Flowe
(November 23,
2001)
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