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design,
that looks like a cross between Vash the Stampede and Wolfwood in Trigun,
all of the dialogue is in Japanese and is subtitled. (WOOHOO! EAT THAT,
DUBBERS! SUBTITLES RULE ALL!)
The
look of the game is spectacular – all of the graphics are cell-shaded
and when paired with the lighting and other visual effects (like fog)
you end up with a game that just oozes style. No matter how good
everything looks though, most gamers will be inexplicably driven towards
blowing the environments into base components or at least smaller
particles – it says something about our society.
The
sound is really good; besides all of the usual sound effects sounding
authentic, the soundtrack features some aggressive bass thumping that
helps maintain Gungrave’s overall style.
My
complaints of Gungrave fall to the usual culprits: difficulty and camera
display.
The
difficulty is laughable at times. For the most part you can wade into
and out of a gunfight unscathed if you know the patterns of where the
enemies come from; or if you don’t know, just saturate the entire area
in gunfire – that works too. The boss battles are even more
disappointing. They follow the most basic of patterns not seen since the
days of Colecovision and NES and in this day and age that’s not going
to stump anyone playing an “M” rated game. With unlimited continues
and the same patterns for the enemy AI and their appearances, Gungrave
shouldn’t take more than 3-4 hours to blow through for brute force
gamers.
To
understand the camera display, you have to understand how Grave moves
– he’s about as fast as a unionized piano mover with a load. I guess
that it fits with the character – a reanimated dead guy carrying his
own coffin wouldn’t exactly break any speed records, so you can forget
dodging shots for the most part. The only quick move that can be
performed in Gungrave is the rolling jump to either side that will
invariably leave the camera in some weird position so that you can tell
that you’re being shot repeatedly but you can’t see a damn thing.
(Multiply this problem by a hundred if you hit something when you roll
and considering that most of the levels are downright claustrophobic in
places, prepare to be annoyed).
All
in all, Gungrave is a fun pick-up-and-play shooter that really could
have used more difficulty, some camera tweaks and a more original plot.
Gungrave is recommended for those looking to waste a few hours without
burning brain cells.
-
Tazman
(December
5, 2002)
"Drinking
and smoking go together like porn and nachos."
- Pickles (The Oblongs)
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