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select a pitch,
whether you want to throw a ball or a strike, and then the portion of
the strike zone you want the ball to go to. Where in some games it seems
that every pitcher has Greg Maddux-esque control, High Heat does a
masterful job of accurately portraying a pitcher's talents. You will
immediately notice the control difference between an all-star pitcher
and a green rookie. Where with a guy like Maddux you can pretty much
pinpoint your pitches, a pitcher with less control will throw in areas
that you had not intended.
The most gratifying experience in the game is striking out a batter that
you knew you had set up. A few low-and-away fastballs followed by a
sweeping curve up-and-in resulting in a K is something that only a true
baseball fan could enjoy and is something that High Heat brings to the
table.
Although up to this point I have been singing the game praises, High
Heat is far from perfect. As I alluded to above, the game is not the
prettiest to look at. Simply put, High Heat cannot hold a candle to the
All Star Baseballs and Triple Plays of the world.
Only a select few of the players have their faces mapped, and even those
players' faces have a jumbled up and distorted look. It also appears
that High Heat only has a four or five standard body sizes. It wouldn't
be as discouraging if it weren't for the fact that Triple Play makes a
unique player model for almost every baseball player. The stadiums look
decent, but leave much to be desired. There are a few petty
inaccuracies, but they aren't worth mentioning. It seems that many of
the stadiums were given 3-D upgrades, as there were less of the 2D
sprites that plagued last year's game.
There are also some animations missing which result in a jerky movement
during gameplay. When compared to All Star Baseball, the smoothness of
fielding and throwing is like night and day. High Heat can't keep up
with the Jones' in the graphical department.
While I enjoyed the hitting and pitching, there are also a few gameplay
quirks that I found frustrating. For starters, it seemed that every time
a man was on second and there was a hit, the man on second would always
score. It didn't matter if Ichiro or Mo Vaughn was on second...they were
scoring. I think the reason for this was the lack of fluidness in the
fielding of the ball. The extra second it takes to field the ball makes
all the difference. I also thought that there were too many outstanding
diving plays. I don't mind the occasional fantastic defensive play where
a player sprawls out to get the out, but when it happens five or six
times a game I have to draw the line.
But the biggest gripe I have has nothing to do with the gameplay, but
rather in the game's options. For some reason, High Heat has decided to
leave out a multiple season or career mode. While some of you may wonder
why I care if there is a multiple season mode when there are 162 games
in a season, the lack of a career mode meant the omission of a number of
things: a minor league system, a team salary, free agency, a Hall of
Fame, career stat tracking, and an amateur draft. And just because there
are 162 games in a season, it doesn't mean that you have to play them
all. I know of many people who played High Heat on the PC (where it was
rumored you could play more than 32,000 seasons in a dynasty, why then
that on the PS2 we can't have more than one is astonishing to me) to
just sim games and watch their teams and players develop over a number
of years. I would hope that High Heat and 3DO would incorporate some
kind of multiple-season mode for next year's game.
Despite the lack of a career mode, there are still plenty of game modes
to choose from. There is seven games modes to choose from: exhibition,
season, Two-on-Two Showdown, playoffs, batting practice, All-Star game,
and a Home Run Derby. This was quite an upgrade from last year's game,
which only had an exhibition and season mode.
The game mode that is the most resourceful is the batting practice mode.
You can choose any hitter and pitcher in the game and choose a number of
pitches to hit. If you have trouble hitting a left-handed slider, you
could go to batting practice and work on that.
The in-game audio is spectacular. High Heat does an incredible job of
re-creating the ballpark atmosphere. You will hear sound bytes from
vendors, crowds, stadium announcer, and a two-man announcing booth. A
cool thing about the crowds is that they appear to be scaled to
real-life. When I played a game in Yankee Stadium, the place was nearly
packed, but when I played a game in Montreal against the Expos (a team
that is being threatened with contraction due to its lackluster ticket
sales) there were empty seats everywhere.
The two-man announcing booth does a decent job of announcing the game,
but lacks the chemistry that other sports games, most notably the NFL
and NBA Sega Sports series, have. The two announcers almost never talk
or analyze together. It's just two guys up there saying their own
individual lines.
I also noticed that many of the corny phrases the announcers used have
been re-hashed from the High Heat games from year's previous when Ted
Robinson was the play-by-play guy. I have heard this certain phrase for
the past three years and I still don't know what a "Major League
Pop Fly" is. But overall the announcers do a good job of announcing
the game.
In real life, baseball has been taking some knocks for being a sport
that takes an un-Godly amount of time. Out of the three PS2 baseball
games (All Star Baseball 2003, Triple Play Baseball 2002 being the other
two), High Heat is the most convenient to play. You can adjust the game
pace (the amount of time the computer takes between pitches) and if you
have it on one of the faster speeds, it is not unusual to finish a
nine-inning game in around 30-35 minutes. I have played ASB 2003 and a
game takes well over an hour to complete and Triple Play isn't much
better! Don't get me wrong, the game pace isn't so blindingly quick that
you can't enjoy what is going on, but it moves along at the perfect
pace.
In closing, I would like to say that I am a gamer that enjoys baseball
games that play close to real life and that I reviewed the game in that
subjective manner. If you are someone that enjoys a baseball game that
has a lot of home runs and strikeouts, a game like Triple Play 2002
would be a much wiser choice. But if you consider yourself a true
baseball fan you can't go wrong with High Heat. It's not the prettiest
choice by any means, but in my book (and maybe Jason Bigg's), it's a
keeper.
- Tim Martin
(April 3, 2002)
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