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The
graphics on Indy are very sub-par. Even though the PS2 is not as good as
the Xbox in terms of graphical capabilities it still falls below the
mark. The character models are average but lack detail. The levels are
almost painful to look at with bland texture mapping being used
everywhere. Many parts of levels look like they've been ported from a
PSOne game.
The
AI is smart and adapts to the situation. If equipped with long range
weapons they will keep their distance and try to stay away from your
reach. With melee weapons they surround you and swarm. This is where
Indy's whip comes in handy, as the secondary attack is mace like swing.
You can disarm the AI using your whip but they try to reacquire it as
soon as you're distracted and even pick up a better one that Indy may
have dropped.
Each
level contains one or more dynamic element that changes the layout of
the level and the path you have to travel. However it can hardly be
called dynamic as the path you will have to take is already laid out and
the changes just occur to keep you from straying from it. The game
involves too much platform hopping to make it fun and even the platform
hopping is flawed. You cannot jump to a platform that would be easily
jumped over but have to run up to it and wait till Indy climbs the
obstacle, which wastes a few second. In areas where platforms are more
common then cars in our world it becomes really frustrating to watch
Indy go through the motions. If you try to jump to a platform you'll
meet the dreaded "invisible wall' that has plagued many games in
the past.
The
replayability is very poor as it is already boring the first time you go
through it. Levels are very predictable and the action is weak. Indiana
Jones has been spiralling in a freefall in terms of popularity and this
game doesn't do it any favours. It's simply just not worth your time.
-Stefan
Shetty
(July
20th, 2003)
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