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Unfortunately
the overall setup and layout of the game is geared towards ardent racing
vets with a taste for something different, and these gamers will likely
find the level of overall challenge in the game underwhelming.
But
despite the lack of strong competition, there’s plenty of nuts and
bolts to IndyCar to make up for it.
Firstly there’s a good mix of game modes for players to sink
their teeth into, from training to various length races (from tiny ones
for a little pick up and play to and full length 200 lap affairs).
There’s also plenty of tweaking that can be done to the
mechanics of the car, ranging from adjusting the wings to tire caster,
to just about any other tweak you can think of to tailor car performance
to the conditions of a race.
IndyCar
also does a decent job with getting the aesthetics down.
From a detail standpoint the cars look nice, very sharp, though
the tracks themselves don’t exactly dazzle, especially the grandstands
where the crowd is. But
easily the strongest aspect of the visuals is the sold frame rate
coupled with an excellent sense of speed.
It really feels like you’re soaring around the track.
The audio is well done too in terms of sound effects, with the
engine noises and communication with the pit crew sounding appropriate.
The music though is just annoying when present, hardly lending
itself to the experience, and if anything taking away from the
excitement.
What
ultimately makes IndyCar Series good instead of great is it’s
inability to really target an audience.
It will be a little too easy for aficionados of this style of
racing, and a little to daunting for rookies at the end of the day.
But if you’re a big fan of the Indy Racing League, this game
will likely still be enjoyable, considering the lack of gaming
alternatives.
Mr.
Nash
July
13, 2003
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