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at
first glance. Beginning with the graphics, they’re colorful, rich,
rock solid, thoughtfully designed, fresh and imaginative. But even
better, they are so completely 3D and expansive you really feel like
you’re interacting with a fictional, cartoon world. Unlike platform
games of the past, there is no break between levels beside the
occasional cut scene. Otherwise, the entire game world flows like one
massive level with only infinitesimal in-game load time between areas.
Consequentially, you can stand atop a mountain or temple and see the
entire landmass in sharp resolution. It’s absolutely beautiful! From
the tallest mountains to the grains of sand that fly as Jak runs,
Naughty Dog has created one of the most visually enchanting platform
worlds we’ve ever seen. The real-time lighting effects of the rising
and setting sun happily compliment the painstakingly detailed
environment. The look of a level changes with the change in daytime;
shadows elongate, and honey golden light pours across the scene in the
late evening.
Character
animations are some of the most fluid and lifelike ever seen on a game
of this type. The movements are so lifelike and dramatic at a near
flawless 60fps that you’ll sometimes feel like you’re controlling a
Disney film. Yet this is most important because it enhances the feel of
interacting with the environment - it’s so easy to get Jak to do what
you want him to do. You can control his movements and the camera angle
with the left and right analog sticks making it a sinch to coordinate
position and view at any moment.
Underneath
the glamorous graphics though, Jak & Daxter is a true platform game
at heart. While the level design and expansive 3D environments blur the
lines between action/adventure and platform, J&D draws from the well
of most tried and true platform elements but refines them to the level
we should expect from the current generation of hardware. Jak can jump,
punch, charge, upper-cut or spin attack his way through antagonists or
power-ups and ride a flying rocket vehicle or a colorful bird called a
“flut flut”. You’ll swim, fly and operate all types of machinery
and cannons, climb towers and mountains and traverse realistic lush
terrain that’ll make you wanna stop and breath it all in. There are
huge temples, villages, beaches and rivers of lava running seamlessly
together. The control just feels so amazingly intuitive that simply
running around, exploring and finding nothing is fun.
As
is also typical of platform games, Jak must extend his abilities and
explore to collect many different items. Precursor Orbs are to Jak what
rings are to Sonic but they are used throughout the game to exchange for
the more important Power Cells which are needed for many different deeds
like powering one of the flying rockets. The land is scattered with
cells of energy called Eco that come in green, blue and red each with
their own attribute and purpose. Green, the most plentiful, adds one
unit of health to Jak’s meter once he collects fifty. Blue gives him a
momentary magnetic charge to run fast and operate machinery. Red
upgrades his attack abilities with a fire charge. The items are worked
into the game play well enough that it never seems to become too
repetitious - each item has a particular use for advancing through the
levels.

While
Jak & Daxter relies on many platforming cliché’s that work out
well, the one they abandoned, frequent boss battles, might have helped
to clearly define the separate sections of the game. The lack of bosses
leaves you wondering sometimes whether or not you’re done in a
particular section, as if you’re leaving the job unfinished.
Otherwise, the structure and pacing is near perfection. The player can
save at any point and is spared the tedium of re-doing tasks by the
frequent auto-save points in each level.
Much
like the original Crash games, J&D has a groovin’, semi-tribal
soundtrack that matches the scenery very well. Atmospheric music pulses
with the changing environments and the games many sound effects are
satisfying and robust. From the crunch of Jak’s bare feet on grass or
sand to the wild splattering sound of his spin attack relieving a
Precursor beast of his miserable life, the soundtrack matches the game
perfectly. The cut-scene voice acting is also some of the best to date
with appealing accents and cartoonish voices.
Unbound
in it’s exploration yet linear by format, J&D is a game you’d
only replay for the pleasure of seeing it again or searching for those
last few orbs you couldn’t find before. A diligent player could finish
the game in less than 15 hours but its well worth the time and purchase.
On the scale of pure enjoyment, I put J&D higher than many of this
years releases for the simple fact that it’s so well designed mixing
old school reliables with new school technology. And beyond that,
J&D is one of the only games I’ve played this year whose hype shoe
fits it’s foot so faultlessly. Let’s hope Naughty Dog hasn’t
exhausted their creative nuggets with this one - I’m anxious to see
where it goes.
- Doug Flowe
(January 8,
2002)
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