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more difficult tricks,
it can take 2-3 seconds to set and once that happens the scoring begins
on the trick. The scoring for tricks doesn’t start until the trick is
actually set (and you lose all your points for the trick if you don’t
land perfect) and uses a multiplier system if you can chain a series of
tricks in a single jump.
The
benefit for pulling off successful tricks is boost (hmm, seems
familiar), which will let you pull off sicker tricks; and if you can
juice your boost you can pull off an “uber trick.” (Now I know that
I’ve heard this before.) The accumulation of points will become
important to succeed in the circuits because your finishing time isn’t
the only measure of how well you ran the course.
The
graphics for Jet X20 are the proverbial mixed bag. The
character designs are decent, no one should be displeased with them
(except for the too over the top French-guy maybe… or the
stereotypical dumb American jock because of their excessive
personalities not their appearances) because they all look sharp and the
attention to detail they possess even during their aerial stunts is
rather life-like although somewhat cartoonish.
The
water though is the big show; the realism that is generated with the
water’s “close to reality” appearance and response to the jet skis
themselves. With all that is done right with the graphics, it is almost
completely undone with the interaction between the racers and the
surroundings – ghosting in this title isn’t just there, it’s a
huge pain in the ass that really acts like a kill-joy. The sight of a
bunch of random polygons on screen when you run right through some solid
objects (which happens more than you’d think thanks to the shoddy
control system) really pulls you out of the action quickly and kills any
fun that you were having to that point.
Jet
X20’s sound is average; the music is unobtrusive, the
character voices are accurate (if not completely freaking annoying), and
the sound effects seem appropriate to the game (not that I’d know what
a jet ski sounds like when revving through a 40 foot drop or when
grounding out in a shallow pool).
All
in all, I’d liken Jet X20 to playing a not as much fun or
polished version of SSX, which surprises me considering what has come
out of Sony’s game division lately. This game was rushed for Christmas
and certainly could have greatly benefited from additional debugging and
work.
-
Tazman
(January
5, 2002)
"You
are all fools of the highest calibre!"
-
Bubblegum Tate (Futurama)
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