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Again,
I’m reviewing a game that makes me feel really old. It seems like just
the other day I was a rabid fan boy playing King of Fighters ’94 and
now I’m a rabid fan boy playing KOF 2002 and 2003, which are both
included in one case! Hardcore fans of the series will really love the
two disc value here.

I
guess it would only make sense to start the review off with KOF 2002.
For
those familiar with the series, they will feel right at home with the
gameplay. Like usual, players will pick three characters for their team
and before each fight the player will be given a choice to pick the
order of who’s fighting first, second and last. When a character is
knocked out, the next character on your team will be up next until one
team’s cast is completely wiped out. There is a huge roster of
characters to pick from which easily goes over 40. Every character has
their very own unique fighting style and set of moves.
Like
almost every 2D fighter, there is a super meter. When building up the
super meter you have to tap R1 to put your character into a super move
mode. Your character will begin to flash for a limited time and you must
be quick to pull off your special move before time runs out, but at the
same time, you have to be careful not to be predictable to your opponent
(especially if it’s human). What really ticks me off is that to do a
devastating super move you have to have more than one gauge filled up in
the super meter and your character has to be near death. I do not like
that very much, but I’m sure some gamers might find it to their
liking.
Despite
being a fighting game, the KOF series has a pretty good storyline and I
still find myself looking it up sometimes on the net. Of course for the
most part, the game still revolves around characters like Kyo Kusanagi
and Iori Yagami.
In
the King of Fighters 2003, the gameplay has changed a bit. Players still
pick a team of three (or go one-on-one if they wish) but this time
gamers are allowed to switch between their three characters during
fights. It doesn’t take a rocket scientist or a fighting aficionado to
know that this switching method was inspired by Marvel vs. Capcom. In
KOF
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