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world of American
big-rig racing. Plain old silliness permeates this game. In one of the
‘Queen of the Road’ mode scenarios, the player is asked by a mewling
Beauty Queen to recover her stolen jewels – this task is accomplished
by driving through gigantic representations of diamonds, rubies and
emeralds scattered around a few convoluted city blocks. This sort of
set-up took me right back to the good ole days of gaming when collecting
mushrooms made me grow so much bigger and flowers made me shoot fire
from the palms of my hands.
Unfortunately
for Route 66, charm alone cannot save this game from its more serious
drawbacks. To the game’s great DIScredit, Route 66 is not able to
disassociate itself from the negative qualities of real-life trucking.
Indeed, once the novelty of racing big rigs wears off, the whole game
becomes dangerously monotonous and the game’s failings override any
and all of its superficial charms.
Route
66, in fact, fails on the most basic levels of gameplay. The
graphics are marginal. Environments are not terrible but lack any detail
or distinctiveness. Clarity, especially in two-player mode, is
occasionally an issue. The AI is also problematic. Computer opponents
are extremely predictable, racing using the same general tactics and
style, but are also extremely difficult to overcome: make one mistake
against a CPU opponent and you might as well restart the race
(frustration levels run high in this game). The controls, while perhaps
a simulation of what it is like to drive a real big rig, but who really
wants to race a slow-to-accelerate, extremely sensitive mass of steel?
Controls are extremely touchy and often imprecise. Your big rig
will often not be able to execute the required turns. This lack of
refinement, especially after one is forced to endlessly repeat a very
basic and boring race, certainly hurts one’s enjoyment of the game.

Route
66 also lacks depth. While it does have 5 different modes, the style of
gameplay hardly changes throughout the game. Boredom quickly sets in
while playing Route 66. The
two principle story modes, ‘King of Route 66 mode’ and ‘Queen of
Route 66’ mode are essentially the same. The only difference between
the two is that in the ‘Queen of Route 66’ mode the player can
upgrade his/her big rig with a variety of parts intended to enhance the
performance of your truck. That is quite literally the only difference
(beyond each mode’s distinct but utterly cheeseball plot) between
these modes. Furthermore, the significance of said upgrades is not
sufficient to make ‘Queen of Route 66’ mode any more enjoyable than
‘King of Route 66’ mode. The general lameness of these two modes is
echoed throughout the rest of the game’s options. The mini-games are
fun and elicit interest upon seeing the set-up (‘Convoy Golf’ was my
favorite) are not that fun and don’t really offer anything more than
tests of precision driving. Chase mode is stupid as hell; it is
essentially a ‘vs. mode’ against the computer. You race against a
bad guy to the finish line. He bumps you. You bump him. Get there first
you win. If this concept sounds familiar, just play any of the game’s
other modes and you’ll see why.
The
two-player mode also stinks. The track layouts are too small and
monotonous (just picture an oval – there you go! that’s what it
looks like) to either allow any serious bashing (which is obviously one
of the attractions of racing such large vehicles) or tight racing. Route
66’s two player races rarely engender excitement. The player is given
the option of allowing obstacles on the track (like piles of wood and
hazard markers) but the big rigs do not really react to hitting them.
The point of it all is beyond me. I convinced a group of my friends to
try out Route 66 in two player mode; ten minutes in, voices screaming
“This sucks!” were ringing out. The most fun we had playing Route 66
was when one of my friends rammed the track against a wall on the
aforementioned oval track and found himself driving across a barren
black Glitchland. When the hilarity of glitches is the best thing a game
has going for it, you know you should not be spending your hard-earned
money on the disc.
The
King of Route 66 is not a good game. It does have a certain degree of
kitschy charm but, sadly, a pretty face can only take you so far (just
ask AE’s resident heartthrob Mr. Nash).
This game is a subpar attempt at adding a new mode of
transportation, and absolutely nothing more, to the racing genre. Worth
perhaps a drunken rental, certainly no more, The King of Route 66 was a
justifiably minor release. A
night spent goofing off on the good ole CB is much much more satisfying.
-
Curtis Andrews
(May
11, 2003)
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