|
going to yell… JUST
SIT THERE! DON’T DO ANYTHING! AND FOR GOSH SAKES, IF YOU USE ANOTHER
DAMN ETHER POTION I’M GOING TO KILL YOU!) In theory it should leave
you to control Sora well and have someone to back you up, but you’re
going to have more benefit out of the characters by having them draw
attention and punishment while you strike.
As
you visit different worlds, you will make friends. Some of those friends
will choose to join you in the fight against the Heartless (at least for
a little while) and for the most part are a welcome addition in the
fight (don’t worry about having Donald or Goofy sit out, they will
continue to level up as the battles continue). Besides the obvious
benefit of having different characters to look at, the additional
characters are usually stronger or at least more adept at fighting on
their home turf.
The
gameplay itself is a real strength of the game – although it does
demonstrate how the game is more like an action game than a RPG in its
“hack-and-slash” simplicity. Hardcore RPGers will find this an
extreme distraction, but everyone else will be happy (especially little
kids, who will be able to pick up the title without too much pre-amble).
All of the battles can be controlled using 3-4 buttons, but when the
game starts to get complex (or difficult) you will have to resort to
using the on-screen menu.
Unlike
most SquareSoft games, you can’t pause the game to look for that
cure-all potion or nuclear device, you only get a limited number of
items that you and your allies can carry into a battle. (For example:
early on, you only have 4 item slots for things to use in battle and
they can’t be replaced from your inventory until the end of the
fight.) Needless to say, strategy is a big concern, especially in boss
battles when you have to decide if you’d rather have ether potions
(not to knock people out… it’s to revive magic points) or curative
potions. The boss battles in themselves represent the majority of the
difficulties in the game – some of them are disturbingly easy, but
then there are always a few that will leave you pulling your hair out
with their inherent “nastiness”. The downside to losing a boss
battle (besides the ulcer) is having to sit thought the same cut-scene
again… I’ve seen the scene with Hercules, Cloud, and Cerberus in my
sleep. As with all previous SquareSoft games, if a boss is too hard to
defeat, you might be best served with going somewhere else and wailing
on weaker enemies to level up your characters (nothing like getting to
level 99 and walking through all of the battles right?).
Traveling
between worlds comes via the most poorly designed plot-device in the
game. You travel between worlds in a “Gummi-ship.” Yes, it is that
stupid. It looks like something out of a beta test for the original Star
Fox for the Super Nintendo but plays like something out of a depth
perception nightmare. The missions thankfully are easy to complete, but
for some reason, it’s impossible to hit anything effectively unless
you just jam the “fire” button mercilessly. Your booty for
completing these missions is the opportunity to earn more
“Gummi-pieces” from which you can build new ships or modify existing
ones. But during the course of the game, I never touched my ship other
than to add an extra cannon. Once you receive the warp drive system for
the ship, you’ll never have to sit through those missions between
places that you’ve visited.

Visually,
the game is a treat; but then again what would you expect from
SquareSoft and Disney right? The game reminds me of the first 3-D Ultima
game, except the battles are much more realistic (all of the characters
interact properly during the course of a fight) and the surroundings are
superb.
The
music is one of those touches that really remind you that this is a
Disney property. All of the musical scores for the worlds are either
originals or very strikingly similar ones. (That scores big with me to
have those great songs playing in those worlds – it’s a great way of
building recognition and helps to draw the gamer into the action.)
The
voice work is a real double-edged sword. The majority of the voices for
characters have been reprised or at least expertly duplicated (and those
absolutely rock!), but the few missing ones a really counter-productive.
It’s a shame to have a great series of Danny DeVito lines as Phil
ruined by a horrendous series of readings for Hercules without Tate
Donovan. I’m not even going into how disappointed I was to hear that
they gave voices to some of the Final Fantasy characters. This despite
the fact that they actually tapped some Hollywood talent for some of the
duties.
All
in all, Kingdom Hearts is an excellent game that will appeal to younger
gamers and the young at heart.
-
Tazman
(October
30, 2002)
"Isn't
it ironic? Those old people are kept alive from the organs of the young
people who they ran over."
-
Officer Lou (The Simpsons)
Search for Related
Topics:
...More
Playstation 2 Game Reviews...
...More
Role-Playing Game Reviews...
...More
Reviews of Games Developed/Published by Square...
|