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upgrades, the more moves
your character will be able to perform. The way the
hand-to-hand combat works is that when you get close enough to a Wolfen
the camera will zoom in to mimic the style of game like Soul Calibur 2.
The fighting system is well done and a lot of fun. The game is
forgiving, as you won’t be engaging against multiple Wolfens during
hand-to-hand combat. There will usually be one Wolfen fighting
you and the other Wolfens cheering him on.
There
are a lot of collectable items in KDL including gold
coins, called Nooties, which can be used to buy weapons and special
gear. Another important item are Mana Balls, which can be used to
exorcize Wolfens. Once you defeat a Wolfen you can banish them by
holding the triangle button and the Wolfen will turn back into a Nativ.
This increases the Nativ population and the newly formed Nativs will
build new shops in which you can buy items. Many of
the different goals you are given involve freeing a number of Wolfens in
an area. There are also tiny artifacts called Runes, which must be
all collected in order for Kya and Frank to return safely back home.
The
environments themselves are large and expansive. Depending on the
environment, there will be certain breeds Wolfens that are indigenous
to that area. Almost all of the environments contain wind
tunnels. The wind tunnels can either give you a lift to another part of
the level or transport you to another level or back to the Nativ City.
Also scattered throughout the Nativ City are mini-games, which can be
wagered on.
Besides
the on-foot action there are some segments in the game in which you can
ride a speedy animal called a Jamgut. A Jamgut becomes useful when you
need to jump over various obstacles or run away from different hazards.
You’ll also get a kind of surfboard, which can be used to move down
narrow tubes.

The
game has a number of drawbacks that prevent it from achieving its full
potential.
The
most obvious problem is the camera issues. In open areas the camera is
fine, but in more confined areas the camera tends to zoom out and
sometimes takes the focus off your character. You’re usually left
wandering around without seeing your character. In order to return the
camera to its default position you need to move your character around a
bit. It’s even worse when you’re engaged in combat
in these areas.
Another
problem is the navigation in the game. You’ll often come to a dead end
in a level because you don’t have a certain gadget and you’re
required to go back to the Nativ City in order to buy the gadget. The
developers should have adopted a Ratchet and Clank style system in which
each level has a weapons and inventory station. It’s a real
inconvenience to switch back between levels.
The
visuals are nicely done with lots of rich and vibrant colors. The
viewing distance is extremely long and the character models look
excellent.
The
sound has its ups and downs. The voices of the Nativ and Wolfen
characters are very corny and something you’d expect from a Saturday
morning cartoon. On the other hand Kya and Frank’s voices are nicely
done.
Kya:
Dark Lineage is an overall solid entry into a crowded platformer market.
I would have scored KDL a lot higher if it wasn’t hindered by
annoyances such as the camera and having to trek across the land to get
to shops. If you’re extremely ambitious about platformer games then
give KDL a try. At the very least it’s an excellent weekend rental.
-
Siddharth Masand
(February
4, 2004)
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