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La
Pucelle Tactics
Score: 7.9/10
Last
year, console owners with a taste for strategy RPGs had themselves a
nice little treat with the release of Nippon Ichi’s Disgaea on the
PS2. At its core, the game
held many of the traditional gameplay elements people have come to
expect from the genre, as seen in titles like Ogre Battle and Final
Fantasy Tactics, but also put a few twists of its own into play with its
tile-based Georama system, and a very nice tongue-in-cheek flavor of
humor in the storyline. Now gamers have a chance to taste another of Nippon Ichi’s
strategy RPG efforts with La Pucelle Tactics (also on the PS2).
Those who have played Disgaea will find themselves very much at
home with this title, and strategy fans who missed the boat with Disgaea
last year will still find much to enjoy in La Pucelle through its solid
tactical gameplay and well-drawn 2D art, but watch out for the
slow-paced gameplay.
It’s important to note that La Pucelle was actually made before Disgaea, and this shows itself very quickly while playing the game. The game by no means feels dated or out of step with what one would expect from the strategy genre, but for those who have played Disgaea, the gameplay won’t feel quite so polished. Regardless, La Pucelle still provides a very engaging experience. Players have a vast assortment of character classes to sink their teeth into over the course of the game from the usual stock of magic and melee-based character classes, as well as the ability to win monsters over to the player’s side, who can later been trained to become better fighting machines.
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Once your characters take the battlefield, the meat and bones of the game come out. There’s the usual scooting around on tiles to maneuver around enemies, so to set up attacks, as well as the ability for groups of characters to gang up on a nearby enemy for extra damage. However, the two many features that help to set La Pucelle apart from its contemporaries are that players can bring most enemies onto their own side if they choose, and there is also the presence of Dark Portals. Taming enemies is fairly self-explanatory, as |
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players have the
chance to winner over just about any monster in the game other than
bosses to fight for
them. Dark
Portals take a little bit more explaining.
Firstly, these devices allow new monsters to slowly spawn on the
field, and secondly they emit various types of elemental energy, which
can be pushed in specific directions by enemies and friendlys standing
on the portal. On a
simplistic level, players can just as well destroy the portal at its
source, ensuring that no new enemies spawn. However, it is also possible to push the elemental energy
from the Dark Portals around the battlefield until they form a ring.
At this point, destroying a portal will cause a cascade of
ever-increasing damage all around the ring, ending with an extremely
powerful blast, devastating any enemies unfortunate enough to be in the
ring’s center. It’s a
nice piece of strategy trying to pull it off, but not as satisfying as
the Georama system found in Disgaea.
In
between battles, there’s plenty of plot and dialogue to get through as
the story advances. La
Pucelle follows the adventures of Prier and a group of monster hunters,
out to purify the countryside of all the nasty evildoing beasts that
lurk there. Of course it
doesn’t take too long before things escalate and the player learns
there’s more afoot in the big, scary (in an oh-so-cute sort of way)
world around them. The way
in which the story unfolds is very similar to the cheesier anime lurking
on cable TV with overly cute character. As such, the story and the dialogue will only really catch
the interest of those who are really interested in that sort of anime.
For others, myself included, make sure that there are no heavy,
blunt objects laying nearby, as they may very well find themselves
soaring toward the television after one too many sugary sweet cutscenes.
And on a side note, make good and sure not to die; otherwise, you
will have to re-watch the pre-battle cutscene again, wasting time in the
process.
The
visuals and sound, too, have a cute theme to them, but thankfully in
these to areas it is much more tolerable.
The game’s graphics sport colourful 2D art, with lots of detail
and smooth animation. The
imagery doesn’t feel quite as vivid to that found in Disgaea, but that
is to be expected given that La Pucelle came out first.
Nonetheless, the visuals are very enjoyable.
In terms of the music in the game, there are plenty of
happy-go-luck themes, as well as the expected assortment of
action-packed ditties for battles. The one area to watch out for is that some pieces do get too
much play, and will have many leaping for the mute button, especially in
prolonged battles. However,
when all is said and done the music is certainly well above average for
a game.
For
fans of Disgaea, checking out La Pucelle is definitely something to
consider. The game walks a
very fine line in providing something that is familiar, with something
that is new for those who like Nippon Ichi’s other strategy RPG
effort. For those who
missed out on Disgaea, but still like games of this genre, La Pucelle is
still a title worth trying. The
depth of battles, and the overall presentation are sure to keep most
strategy RPG gamers happy for some time.
Mr.
Nash (July 24, 2004) |
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