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Legaia
2 allows the gamer to take multiple hits at the enemy in their
turn-based battle system, which is vaguely similar to Chrono Cross; but
there are differences. Whereas
CC has percentages and different tiers of the power of the strike,
Legaia uses the D-pad to select where you will strike the enemy.
For example, when your turn in the battle arises and when attack
is selected, four options are available: up, down, left, and right.
As a result, the overall battle system of Legaia 2 is much, much
deeper than not only Chrono Cross, but also most games on the market.
Although
I didn't find that hitting certain enemies on one particular side was
more effective than hitting it on another, if you use the right D-pad
combination, it will unlock unique, more powerful arts moves.
I spent a good amount of time in the early portions of the game
trying to unlock these art moves, as they are not given to you at the
beginning of the game. You
have to find them in a "hit or miss" kind of way by guessing
random D-Pad combinations. As
soon as you have a strong list of the art moves, you'll only use them in
battle.

There
are normal arts that add Art Points (AP) to your meter and super arts
that take AP away, but are a stronger attack.
There are also even stronger hyper and variable arts and you can
even combine arts with another character!
The game obviously has Japanese roots (I can't interpret it, but
there is Japanese on the game cover) and I can't help but draw a line
with Legaia 2's battle system -- which boasts vivid sounds of slashing
swords and many bright flashing colors -- and a game like Street
Fighter.
Aside
from the barbaric slashing and hacking, each character has an origin,
which I can best describe as being similar to the aeons from Final
Fantasy 10. They aren't as
useful as the aeons, but still add another element to the battle scene.
There is also an emphasis placed on cooking and planting, as they
will reward you with various trinkets and items if you invest the time.
The
storyline is pretty good, but the characters are rather cliché.
I guess I haven't played an RPG that has had outstandingly unique
characters, but a brief synopsis of the plot is this: Lang, the main
character who at the beginning of the game is perceived as a lazy smart
ass, lives in a small village called Nohl, which its very existence
depends on this magical water crystal.
Avalon, the token bad guy, steals the water crystal and Lang
decides to go after it. I
don't want to get into the details of the story, but there have been a
few plot twists and many side quests in the 30+ hours I have logged
playing the game.
Something
I found very cool was the number of dialogue options available.
Although it will be interesting to see on my subsequent runs
through the game if selecting a different dialogue option results in a
different action, it's nice to see more of a selection than yes or no.
But the options are clearly defined...you can go about being the
nice guy, the bad guy, or the wise guy.
The
graphics in Legaia 2 were not impressive at all at first.
I thought they were similar to the original Dark Cloud, a game
that is almost two years old. But
the graphics grew on me. First
off, the entire game is 3D and although the characters look a bit
cartoonish and don't boast the level of detail seen in FFX, are differed
enough to give each character their own look and feel.
The enemies are sort of hit or miss.
Some of the bigger bosses look really good, but others are pretty
generic and jagged.
The
level of detail placed on the little things in the game is also
impressive, whether it be the rippling of the water of a stream, birds
flying through the sky, or the swaying of trees.
The same level of detail is placed to the sounds.
The music was decent, but not great.
In
summary, Legaia 2 is something that I believe the RPG genre on the PS2
really needs: a hardcore, difficult RPG that appeals to the gamers that
grew up playing the classics on the SNES.
I don't know if I can put Legaia 2 on the same level as the
Chrono Triggers or Final Fantasy 3s, but I believe it is one of top five
RPGs on the PS2.
-
Tim Martin
(December
28, 2002)
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