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which bring her to normally
un-explorable
places on the island or to secret areas such as an underworld gravesite
(or something equally macabre). The action for this mode is good, with a
fine balance between exploring and fighting to maintain your interest,
but it can certainly get repetitive after a while. My only complaint
about this action is with the camera. There is nothing as infuriating as
getting hammered by an unseen opponent.
The
visuals are a mixed bag with the detail varying from high on some
objects to mid-low on some textures – from one moment you’re looking
into a gorgeous reflecting pool where you can see your own visage
through the waves to an enemy who looks downright cubic on the edges.
It’s not bad, just surprising to see such a disparity in the graphics
in some areas of the game. The sound is good, not amazing, but competent
-- it doesn’t distract from the action at any time. The adventuring is
where all of the sight gags and programmer humor and tributes take place
– from the grog which heals (most likely props to the Monkey Island
team) to the parrot which serves as the save point.
The
cerebral portion of the game is in the sailing. In this game, the
majority of the difficulty is derived in figuring out a strategy to
defeat all of the enemy pirate ships as well as any
encampments/fortresses built on the island. From a lifetime of gaming,
we’ve somehow developed a theory that the best way to destroy
something is to attack head-on, thereby surprising the enemy and
allowing our general superiority to dominate from the inside. This game
will take you out back and wail on you with a wet newspaper if you try
those kinds of tactics. The goal is to defeat your enemies without
sustaining too much damage to your own ship because repairs are costly
and a pain to implement. The “health” of the Wind Dancer is measured
in two ways – hull damage and sails. (Some of you were thinking
shields, right?) Both attributes can be fixed with materials stowed
on-board the ship but these critical supplies always seem to be in short
supply when you really need them (especially when you’ve started
exploring a new island).
The
real tactics of sea battling is in forcing your enemy into a bad
position and then damaging them while they cannot get a bead on your
ship – it certainly is easier to say than do. The strategy becomes
more involved when engaging an enemy base, you have to try to destroy
the cannons or at least damage a section enough for you to move in close
and finish off the target (which is usually the time when those 4 ships
you forgot about decide to join the battle). Needless to say, I heartily
recommend saving often when attempting something involving a ship –
you’re going to die often so I hope you didn’t do too much between
saves.
The
transition between the two modes occurs whenever you find a pier and
dock the ship (this even works during the middle of a battle -- for some
reason, your enemies won’t fire on a docked ship). It’s the quickest
way (or sometimes the only way) of exploring all areas of an island. The
graphics in this mode are really good; everything seems authentic about
the sailing except for the final explosions of a sinking ship.
(There’s no fuel, they might have some gun powder but I doubt that
it’d blow up like that.)
All
in all Pirates: The Legend of Black Kat is an interesting game that is a
lot of fun to play. I recommend Pirates for those that are looking for
something more than a straightforward hack and slash game – something
a little more engaging.
-
Tazman
"Gimme
the funnies."
"Here,
you can read the coupons."
-
Meatwad and Master Shake (Aqua Teen Hunger Force)
PS.
There are codes to change Kat’s outfit. If you’re interested pop me
an email and I’ll send it along (or just post the damn thing if
harassed enough).
(April 1,
2002)
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