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Lupin
the Third: Treasure of the Sorcerer King
Score: 6.9/10
So
many games based on popular licenses come and go with each passing year,
with only a few actually proving to be halfway decent.
Lupin the Third is no exception with its fair share of games to
hit various consoles over the years.
Now people in the US get their first chance to try a game
following the exploits of the world’s greatest thief on their PS2s.
For a game based on a license, Treasure of the Sorcerer King does
a phenomenal job of capturing the feel of the series, but unfortunately
the gameplay ranges from ho-hum to problematic as the title progresses.
Set in a 1960s European setting Lupin and his trusty sidekick, Jigen, start out trying to get their paws on the latest expensive sparkly trinket to catch their eye. Players start off the game trying to pinch a valuable pitcher while staying one step ahead of inspector Zenigata and his band of police officers and the story unravels from there. Lupin’s supreme confidence, Jigen’s more laidback attitude, and Zenigata’s arrogance and bumbling are all brought to life in this game extremely well, and with appearances from other Lupin regulars like Fujiko and Goemon the Lupin series is very well represented in look and feel over the course of the game.
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But while having a game that is very true to the franchise upon which it is based is all well and good, the gameplay just isn’t up to the task. As one would expect, playing as a thief will require players to try and sneak their way through various environments while keeping out of view of any security that may be around. In Treasure of the Sorcerer King the problem comes in the game suffering from very poor AI. Even if guards spot Lupin all they do is charge at him or shot with their guns. It really doesn’t take much to |
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incapacitate them, be it by hitting them with sleeping gas
or smashing them over the head with a frying pan among
other attack
methods. On top of this
Lupin is a master of disguise, with all manner of clothing in his
wardrobe. Unfortunately for
whatever reason, the guards have a real knack for figuring out that
it’s Lupin underneath the duds, despite his having special moves while
in costume that are meant to fool guards even more so.
On occasion, though, players can keep the guard fooled and even
pick their pockets for health items and other helpful knick-knacks,
through a control system similar to that of a power meter in a golf
game. It’s a nifty little
extra for the gameplay. Making
matters worse when a guard spots Lupin while he is in disguise, his
“mind state” becomes disrupted.
Basically, he starts shifting into panic mode. The only way he can calm down is to change out of his
disguise and back into his regular clothing.
After this he must stay out of sight from the guards until he
regains his composure. This
can be a very time consuming process, but then again with the guards
being so dim-witted all you have to do is knock them out and everything
will be fine.
There
are some puzzles peppered throughout the game, but these often turn to
fetch mini-missions, as Lupin must wander to a different area of the map
to get something needed unlock the enigma.
Even worse, if players can’t decipher the puzzle they can’t
progress worth a damn in the game until they figure it out.
What
is nice in terms of gameplay are the level layouts, ranging from
sprawling to confined. The
way the game divvies up the levels’ floor plans between areas ideal
for sneaking around and wide-open areas that require liberal use of
disguises is very well done. The
only major problem that comes with trying to make one’s way through
these levels is that when walking down narrow corridors players really
need to man-handle the controls to get the camera where they want it.
From
a visual standpoint the game is serviceable.
Sporting some colourful characters and environments, everything
stays nice and crisp throughout Lupin the Third.
There isn’t a huge amount of detail present in the game, but it
does make sense to go this route as it helps to embrace a more
cartoon-like presentation. With
that though, the question is raised as to why the developers didn’t go
with cel shading instead to really make players feel like they’re
playing a cartoon.
In
terms of audio, Lupin the Third really shines.
The music is really top-notch with a mix of ambient pieces that
add a lot to the gameplay and a number of tunes with that 60s
groovy-ness that the Lupin series is known for.
Even the voice acting is done very well, and is a key driving
point in the game staying true to its cartoon counterpart.
It’s
too bad that the gameplay in Lupin the Third proved to be so generic.
With a title that does such a good job of incorporating all the
elements of style from the franchise it’s based on, having some
smarter AI and more purposeful stealth elements would have gone a long
way.
Mr.
Nash (March 16, 2004) |
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