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most
part, the missions are interesting.
For the PC version I commented that Mafia had one of the best
collections of missions I had played in a while, and that is still true
for the PS2 version. The
problem is that two factors completely drain any joy the missions might
contain: shoddy controls
and long load times. The
driving missions become completely joyless because every minute or so
the game has to pause to load another part of the level, and those load
times are of the long, go-make-yourself-a- sandwich variety.
Combine the long load times with the fact that the driving
controls are sluggish and the driving-based missions are like long,
drawn out teeth pullings.

The
on-foot missions fair slightly better.
The controls remain sluggish, and the load times long, but since
players aren't covering as much territory, the load times are fewer and
come less often. Still,
much of the fun in the PC version is gone.
This
late in the PS2 life cycle, there really isn't any excuse for a port
that is so shoddy, especially when it is coming a year and a half later
than the original release. The
games that Mafia is going to get compared to — GTA and GTA: Vice City
— simply look tons better than Mafia, and they feature seamless game
play with no real load times. Mafia
comes too late to the game and offers too little to recommend itself.
-
Tolen Dante
(April
29, 2004)
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