"When
a title is released across multiple platforms, its always depressing to
have to play the worst of the bunch, and that's what you'll have to do
with the PS2 iteration of Max Payne. Depressing."
Hard to know
where to begin with a title like Max Payne. Surely I am tempted to
invoke a discourse on the many ways in which the medicinal community
could market hemorrhoid tie ins with Rockstars' mercenary ("You got
Max Pain in your backside? Get Preparation H! Kill hemorrhoids dead, and
in Bullet time!"). But this would be futile, for then an even more
juicy anecdote would be lost, like the one about the Valkyr crazed
antelope, yet I digress.
When Max Payne
was initially introduced as a benchmark tester for Nvidia's last
graphics chip ( I think that's right) it got many folks stoked. It
showed a grimy claustrophobia faced madman leaping back while blasting
unfortunate mobsters with twin desert eagles, and in slo-mo no less. Who
could resist the hysteria?! Since the initial hype the title has proven
itself on PC (check Omni's review) and on the X-Box, so we must ask, how
does it fare on the
lowly PS2? It's Aaiight (spoken with a slouch and
droopy lip).
As far as story boards go Max Payne operates in the upper realms
reserved for the Metal Gear Solids (part 1 that is), and the Xenogears
(though entirely different). Very gritty from the beginning, Max enters
his house to discover a ghastly scene which I will not divulge (though
Omni does if you're interested). Onwards is more ghastliness and
conspiracies and what not, centered around the drug Valkyr. While on his
journey Max pops pain killers for rejuvenation so we know its not a
D.A.R.E crusade that he's embarked on.
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The mood is always dark and
somber yet the ice is occasionally broken by the excellent dialogues
between the mobsters. A game with a story of this quality deserves
excellent voice acting and it gets it here.
Truly the story is incredibly well thought out and entertaining. It's
also long, it seems to go on and on, stumbling here and there with
mediocre twists that seem to be thrown in to increase the overall
length. I would be totally happy with a solid 15 hour romp, yet on my
first go around it crawled to the 24 hour mark (I'll chalk most of this
off to my ineptness). However, one mustn't get one wrong, it was a fun
24 hours spent with Max, much more so than the one spent with Kiefer
Sutherland last Tuesday night. Gameplay wise, Max Payne is very
competent, equipped with your standard five control schemes. I always
opt for the one closest to Goldeneye, my sweet sweet Goldeneye, and I am
content. Bullet Time, the gimmick sure to spawn a thousand clones never
gets old and neither does pausing the game mid-shot to get a fully
detailed 360 of Max firing.
The only real
knock to this game are the graphics. Poor, weak graphics, vulnerable to
every game affliction under the sun, clipping, slow down, pop-up,
jaggies etc.. etc. Rockstar must have fired it's QA lineup in order to
pay for the law team needed to defend GTA3. Though not criminal, the
graphical faultiness plants seeds of discouragement that has you waking
at night only to restrain your self from bringing the hammer down on
your PS2. It is troubling to know that an equal priced competitor can
get so much more from it's machine that Sony can get from theirs (I
speak of course of the X-Box). I had a great time with Max Payne, though
I would have rather spent it while on a different system. When a title
is released across multiple platforms, its always depressing to have to
play the worst of the bunch, and that's what you'll have to do with the
PS2 iteration of Max Payne. Depressing.