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Men in Black II: Alien EscapeScore: 6.0 / 10
Men
in Black II: Alien Escape (MIBII) is a bit of a pleasant surprise, but
it is still not good enough to recommend to any but the most hardcore
fans of shooters.
Where it succeeds, MIBII is a solid, if a bit difficult, shooter.
Where it fails, MIBII feels more like a demo than a finished
product.
The
primary thing that MIB gets wrong is the load times.
Not since Crash Bandicoot’s PS2 debut have load times been this
tremendous.
It is as if Melbourne House is trying to do their part to end
world hunger by giving all players of MIBII an opportunity to go fix
themselves a sandwich between levels.
Considering the fact that the game seems to be doing little that
is that impressive, the load times are inexcusable.
The primary thing that MIBII gets right is its controls. These are the most intuitive, tightest controls I’ve seen yet in 3D, character-based shooters. The most used movement is the strafe, handled easily by depressing the top shoulder buttons of the Dual Shock 2. A super-fast, 360 degree turn can be performed with the simple press of a button. This makes blasting alien scum simple and efficient. It is an obvious control scheme that seems to have eluded the designers of a lot of earlier 3D shooters, including the much-maligned 32 bit Contra games.
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Unfortunately, as good as the controls are, it still becomes next to impossible to complete any of MIBII’s levels without a ton of “do overs.” The game is brutally tough, thanks mainly to a ridiculous amount of aliens that spawn repeatedly as a player makes his or her way through a level. I meant to count them my last time through, but I’m sure there are at least five hundred aliens in the first level alone. It seems like closer to a million.
Now, I’m not one of those next generation wimps who complained about |
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the difficulty of games like Maximo, but here, things are just ridiculous. Unlike top-down or side-scrolling 2D shooters, it is impossible to dodge the “shots” of the aliens, as they consistently beam in behind you in large groups and fire away.
Or,
possibly, the problem is with the levels themselves.
They are long and repetitive and populated with the same small
set of creatures from beginning to end (though there is variety from
level to level).
Really, only the boss battles (fine and “old-school”) provide
a break to the monotony.
Strangely, the boss battles are far easier than the battle of
attrition you go through in order to get to the end of a level.
Graphically,
MIBII is average at best.
On one hand we see a great use of particle and lighting effect
for the cool weapons and ubiquitous explosions; on the other hand we
have to look at bland, repetitive levels with simplistic and flat
textures.
In the end, it’s a wash.
This is not a game anyone would want to use to show of their
system to friends or doubters, but it certainly isn’t hideous or
distracting.
A “mixed bag” pretty much sums up Men in Black II: Alien Escape. It is better than most people might think, but not good enough to be a sleeper hit. If the levels were more exciting, then maybe playing them over and over because of the difficulty wouldn’t be so annoying. But, if the game play was more balanced, we could whip through the levels quicker and maybe they wouldn’t seem so plain.
- Tolen Dante
(August 19, 2002) |
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