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Mission
Impossible: Operation Surma
Score 6.3/10
Three
years since the last movie, Atari releases the next installment of the
Mission Impossible franchise. With another Mission Impossible movie out
this year, moving the franchise onto a next-generation console might
just be a way to attract new fans of the series. While the jury is still
out on the not yet released movie, this game will not attract that many
new fans.
Operation Surma on the surface seems like a combination of the Metal Gear Solid series and Splinter Cell. In reality it's a bad attempt to capture the magic of both games. Most of the mechanics are derived from Splinter Cell and nothing innovating has been done to improve them. In fact it takes just a few minutes comparing the two games to realize that Splinter Cell is the superior one. The rest of the time playing MI simply reaffirms your first conclusion.
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If
games were rated for first impression, Operation Surma would get a 10.
During the first scene you are treated to is an incredible cinematic
masterpiece that just feels like genuine Mission Impossible. Ethan Hunt
is sifting through the wreckage of a sunken submarine and finds his next
mission briefing, which is to snatch the Ice Worm virus from the evil
clutches of the organization, SURMA. Then you get control of Ethan and
it goes downhill from there.
Before I go on about Operation Surma's |
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technicalities, I want to talk about the
part of the game that annoyed me the most - long range combat. When you
equip a gun to engage in combat, you will notice the crawling
framerate.
It's apparent throughout the game but if you didn't notice it before,
you'll notice it now. Aiming and shooting is choppy and unresponsive.
The system itself is un-engaging and bothersome. If they did this part of
the game a little better, it would have positively influenced the game
immensely.
But
the list of Operation Surma's flaws doesn't end there. Do not be fooled
by the opening cinematic. Operation Surma is not a beautiful game, far
from the best on the PS2 and not even come close to challenging most
Xbox games. The graphics coupled with the poor framerate make Operation
Surma a lot worse than it could have been. Poor graphics could be
excused if Operation Surma had something in terms of gameplay but once
again it falls short.
Operation
Surma has an assortment of moves found in many stealth games (with a few
unique moves that Splinter Cell showcased). The stealth aspect in the
game is done well with a few flaws. Hiding in small shadowy alcoves will
shelter you completely from patrolling guards but unrealistically they
will not notice any of the noise you make while hidden. Sometimes this
even happens while they're stationed one foot in front of you. Besides
that problem, I enjoyed the stealth aspect of the game.
The
voice acting in Operation Surma is superb. In fact it's some of the most
engaging I've seen in a while. Unfortunately immobile character lips
detract from the overall effect but it still does a good job.
Operation
Surma got one thing many other games do not - a wonderful license. There
are not many people in the world that haven't heard of the Mission
Impossible franchise. Unfortunately there are also not many people in
the world that have heard of a good Mission Impossible game. Operation
Surma continues this trend. It's not worth more than renting.
-Stefan
Shetty (February 23, 2004) |
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