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MLB 2005Score: 7.7 / 10
MLB
2005 is 989 Sports second attempt to re-create America‘s pastime for
the Playstation 2. Those who played last year’s version were probably
horrified by the lackluster visuals and terrible game play. Baseball is
probably the most competitive field in sports videogames as companies
such as EA Sports, Acclaim, Midway, and ESPN Videogames (formerly Sega
Sports) all have their games on the market or are about to ship their
games. While MLB 2005 is a major improvement over last year’s game, is
it enough to claim this year’s baseball crown?
The
team at 989 Sports went back to the drawing board and retuned the entire
game. Most aspects of the game represent a simplified version of
baseball, but MLB 2005 still manages to provide an enjoyable experience,
with quite a bit of depth.
The game shines in three areas: the franchise, career and online modes. The Franchise mode closely represents the owner mode in Madden 2004 – you have control over all aspects of your team from on-field to off-field operations.
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For the off-field operations you can control ticket prices, upgrade team facilities, team promotions, maintain your stadium, set food prices and so on. Your team’s income will be affected depending on your managing style. Your off-field operations are extremely helpful for bringing in extra income to pay the whopping salaries of your players and managers. If your team is not performing well financially, then you can opt to take a loan from a variety of different companies. Each company offers different |
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loans with different interest rates and paying periods.
You’ll also get feedback from the players and fans that‘ll make recommendations. In the franchise mode you can play multiple seasons and
after each season you’ll see your players skills progress. While this
feature isn’t revolutionary, it shows some attention to detail. The
only addition that MLB needs to its franchise mode is the addition of
Minor League teams.
The career mode differs considerably from the franchise mode. In the career mode you’re given the task of creating a player and building a franchise around that player. At the beginning of the career mode you’ll go through spring training with your coaching staff closely monitoring your custom player’s performance. If your player performs well then you’ll be offered a contract, if you perform poorly, then your career comes to an abrupt end. Also included are a list of short-term and long-term goals such as season awards and induction into the baseball Hall of Fame.
Like
NBA Shootout 2004, MLB 2005 features a robust online mode. The game
supports dial-up and broadband players and is smooth no matter what
connection you have. There are a lot of options that come packed in the
online play. There are message boards, surveys, and you can even set up
your own tournaments. The stat tracking system is impressive with over
twenty-five categories. Roster updates are a norm in today’s online
sports games, but don’t expect any from MLB 2005. It’s surprising to
see such a robust online mode missing one of the basic features of any
online sports game.
(Something
else missing and a common omission shared by all the baseball games on
the market this season, is the absence of San Francisco Giants
outfielder Barry Bonds. The result of this problem is a weak San
Francisco Giants team. The reason that Bonds was a no show in this
year’s baseball titles was because his membership for the MLB players
association expired.)
If you’ve ever played High Heat Baseball, then you’ll feel right at home with MLB’s batting interface. There are three different types of batting levels. Each difficulty level (rookie, veteran, all-star) has it’s own unique control for batting. If you’re playing on rookie, than all that’s required is for you to time your swing in accordance with the pitch. If you’re playing on veteran, then you can use the left analog stick to control the direction of the swing. On the all-star mode, there are nine zones and you must attempt to cover three of the zones. If you fail to do so, then you’ll have trouble making good contact with the ball. If you’re batting, you can also attempt to guess the pitch the pitcher is about to throw. By holding the R2 button and pressing anyone of the corresponding pitch buttons. If you guess the pitch correctly, then your hitting power will increase by ten percent. The only upgrade the batting system needs are check swings.
The pitching is fairly straight forward, but there is one minor annoyance. When pitching you can change the location of the pitch by using the pitching cursor. If you’re throwing a breaking ball, the cursor doesn’t show you where the trajectory of the ball should be. You’ll usually have to estimate where the pitch will drop. This will result in a large number of balls being thrown, rather than strikes. You can change the velocity of the pitch using the “X” button. If you tap it during the duration of the pitch then you’ll throw an off-speed pitch, but if you hold the button during the duration of the pitch, then you’ll throw heat. It’s a good idea to alternate the speeds of your pitches, as it’ll affect the stamina of your pitcher.
Compared
to MVP Baseball, MLB’s fielding is pretty inferior. Fielding is pretty
easy; in fact it’s a little too easy. Even with errors put at the
highest level, you’ll rarely see fielding errors and you’ll usually
make many outstanding plays without a single error. The computer AI
ranges from extremely good to extremely poor. There’ll be times when
the computer will make beautiful diving catches, but there’ll be other
times when the computer won’t even go after balls within their reach.
MLB 2005 has two nice innovations, which prove to help the game greatly. First off, you can use the PS2 EyeToy to stick your face on the body of a created player. Like NBA Shootout 2004, you can also use the PS2 headset to speak different commands to your teammates. You can change the fielding formations, base running strategies and call out different pitch types.
One of the most recognizable differences in this year’s game from last year’s game are the visuals. Everything in the visual department has been vastly improved. Most of the batting stances, player faces and pitching motions are spot on. There are a lot of minor details, which contribute to the overall atmosphere of the game. As the game progresses you’ll see dirt and grass accumulate on the uniforms of the players. There are a few rough spots in the graphics. There are visible clipping problems, as you’ll usually see multiple players running through each other. There are other times when players at the plate will sometimes find themselves outside the batting box and sometimes the catchers will be out of place as well.
Vin
Scully and Dave Campbell provide the commentary for the game while Matt
Vasgersian provides the statistical information. The commentating is
pretty bland and boring for the most part. The commentating doesn’t
sound authentic or even generic. The game does make up for it in with
it’s number of excellent music tracks.
It’s
amazing how much difference a year can make and MLB 2005 is a perfect
example. MLB 2005
might re-kindle your devotion to the franchise. MLB 2005 is aimed towards
those looking for a simple baseball game. With so much competition MLB
2005 manages to hold its own as an enjoyable experience that should be
checked out by baseball fans.
- Siddharth Masand (April 22, 2004) |
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